Mercurial > sdl-ios-xcode
comparison XCodeiPhoneOS/Demos/src/touch.c @ 2386:c5cbbba41c65 gsoc2008_iphone
Touch input demo (multitouch)
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 20:52:32 +0000 |
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2385:0705e8ebe951 | 2386:c5cbbba41c65 |
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1 /* | |
2 * touch.c | |
3 * written by Holmes Futrell | |
4 * use however you want | |
5 */ | |
6 | |
7 #include "SDL.h" | |
8 #include "math.h" | |
9 #include "common.h" | |
10 | |
11 #define BRUSH_SIZE 32 /* width and height of the brush */ | |
12 #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ | |
13 | |
14 static SDL_TextureID brushID=0; /* texture for the brush */ | |
15 | |
16 /* | |
17 draws a line from (startx, starty) to (startx + dx, starty + dy) | |
18 this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart | |
19 */ | |
20 void drawLine(float startx, float starty, float dx, float dy) { | |
21 | |
22 float distance = sqrt(dx*dx+dy*dy); /* length of line segment (pythagoras) */ | |
23 int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ | |
24 float dx_prime = dx / iterations; /* x-shift per iteration */ | |
25 float dy_prime = dy / iterations; /* y-shift per iteration */ | |
26 SDL_Rect dstRect; /* rect to draw brush sprite into */ | |
27 | |
28 dstRect.w = BRUSH_SIZE; | |
29 dstRect.h = BRUSH_SIZE; | |
30 | |
31 /* setup x and y for the location of the first sprite */ | |
32 float x = startx - BRUSH_SIZE / 2.0f; | |
33 float y = starty - BRUSH_SIZE / 2.0f; | |
34 | |
35 int i; | |
36 /* draw a series of blots to form the line */ | |
37 for (i=0; i<iterations; i++) { | |
38 dstRect.x = x; | |
39 dstRect.y = y; | |
40 /* shift x and y for next sprite location */ | |
41 x += dx_prime; | |
42 y += dy_prime; | |
43 /* draw brush blot */ | |
44 SDL_RenderCopy(brushID, NULL, &dstRect); | |
45 } | |
46 } | |
47 | |
48 /* | |
49 loads the brush texture | |
50 */ | |
51 void initializeTexture() { | |
52 SDL_Surface *bmp_surface; | |
53 bmp_surface = SDL_LoadBMP("stroke.bmp"); | |
54 if (bmp_surface == NULL) { | |
55 fatalError("could not load stroke.bmp"); | |
56 } | |
57 brushID = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); | |
58 SDL_FreeSurface(bmp_surface); | |
59 if (brushID == 0) { | |
60 fatalError("could not create brush texture"); | |
61 } | |
62 /* additive blending -- laying strokes on top of eachother makes them brighter */ | |
63 SDL_SetTextureBlendMode(brushID, SDL_TEXTUREBLENDMODE_ADD); | |
64 /* set brush color (red) */ | |
65 SDL_SetTextureColorMod(brushID, 255, 100, 100); | |
66 } | |
67 | |
68 int main(int argc, char *argv[]) { | |
69 | |
70 int x, y, dx, dy; /* mouse location */ | |
71 Uint8 state; /* mouse (touch) state */ | |
72 SDL_Event event; | |
73 SDL_WindowID windowID; /* main window */ | |
74 int done; /* does user want to quit? */ | |
75 | |
76 /* initialize SDL */ | |
77 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
78 fatalError("Could not initialize SDL"); | |
79 } | |
80 | |
81 /* create main window and renderer */ | |
82 windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,\ | |
83 SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS); | |
84 SDL_CreateRenderer(windowID, 0, 0); | |
85 | |
86 /*load brush texture */ | |
87 initializeTexture(); | |
88 | |
89 /* fill canvass initially with all black */ | |
90 SDL_RenderFill(0, 0, 0, 255, NULL); | |
91 SDL_RenderPresent(); | |
92 | |
93 done = 0; | |
94 while (!done && SDL_WaitEvent(&event)) { | |
95 switch (event.type) { | |
96 case SDL_QUIT: | |
97 done = 1; | |
98 break; | |
99 case SDL_MOUSEMOTION: | |
100 SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ | |
101 state = SDL_GetMouseState(&x, &y); /* get its location */ | |
102 SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ | |
103 if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ | |
104 drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ | |
105 SDL_RenderPresent(); | |
106 } | |
107 break; | |
108 } | |
109 } | |
110 | |
111 /* cleanup */ | |
112 SDL_DestroyTexture(brushID); | |
113 SDL_Quit(); | |
114 | |
115 return 0; | |
116 } |