Mercurial > sdl-ios-xcode
comparison docs/html/sdlenvvars.html @ 1688:c553a990dc32 SDL-1.3
Fixed bug #232
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 03:29:30 +0000 |
parents | f12379c41042 |
children | 9c9c49b18693 |
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1687:d36048e8e302 | 1688:c553a990dc32 |
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574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P | 574 algorithm. It can be in decimal or in hex (prefixed by 0x).</P |
575 ></DD | 575 ></DD |
576 ><DT | 576 ><DT |
577 ><TT | 577 ><TT |
578 CLASS="LITERAL" | 578 CLASS="LITERAL" |
579 >SDL_VIDEO_X11_NO_XRANDR</TT | |
580 ></DT | |
581 ><DD | |
582 ><P | |
583 >If set, don't attempt to use the Xrandr extension for resolution mode | |
584 switching. Normally Xrandr takes precedence over the XF86VidMode | |
585 extension, so setting this environment variable will cause the | |
586 XF86VidMode extension to be used if it is available.</P | |
587 ></DD | |
588 ><DT | |
589 ><TT | |
590 CLASS="LITERAL" | |
591 >SDL_VIDEO_YUV_DIRECT</TT | 579 >SDL_VIDEO_YUV_DIRECT</TT |
592 ></DT | 580 ></DT |
593 ><DD | 581 ><DD |
594 ><P | 582 ><P |
595 >If set, display YUV overlay directly on the video surface if possible, | 583 >If set, display YUV overlay directly on the video surface if possible, |