Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullvideo.c @ 1594:c439dad53df8
Updated my email address.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 23 Mar 2006 06:48:12 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1593:5115439d67b1 | 1594:c439dad53df8 |
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29 * | 29 * |
30 * This is also a great way to determine bottlenecks: if you think that SDL | 30 * This is also a great way to determine bottlenecks: if you think that SDL |
31 * is a performance problem for a given platform, enable this driver, and | 31 * is a performance problem for a given platform, enable this driver, and |
32 * then see if your application runs faster without video overhead. | 32 * then see if your application runs faster without video overhead. |
33 * | 33 * |
34 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion | 34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion |
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | 35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | 36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. |
37 */ | 37 */ |
38 | 38 |
39 #include "SDL_video.h" | 39 #include "SDL_video.h" |