Mercurial > sdl-ios-xcode
comparison TODO @ 2906:c4150600b3ae
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Dec 2008 04:58:35 +0000 |
parents | 9dde605c7540 |
children | 45664f0e5f68 |
comparison
equal
deleted
inserted
replaced
2905:d214e791c77c | 2906:c4150600b3ae |
---|---|
3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Add draw blend mode and line drawing support for software renderer and win32 | 8 * Add draw blend mode and line drawing support for win32 |
9 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error | |
9 * Verify mouse grab support | 10 * Verify mouse grab support |
10 * Properly handle mouse grab with Vista DPI scaling | 11 * Properly handle mouse grab with Vista DPI scaling |
11 * Make sure the mouse is where it's supposed to be when un-grabbed | 12 * Make sure the mouse is where it's supposed to be when un-grabbed |
12 * Test native window codepath | 13 * Test native window codepath |
13 * Add keyboard enumeration / name query API | 14 * Add keyboard enumeration / name query API |