Mercurial > sdl-ios-xcode
comparison src/video/SDL_blit.h @ 4897:c3eb55210a90
SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:49:34 -0700 |
parents | 1bceff8f008f |
children | e743b9c3f6d6 |
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4896:d72e28642940 | 4897:c3eb55210a90 |
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