Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 14:c3e9d4a623c1
Fixed stuck keys when changing the video mode
author | Sam Lantinga <slouken@lokigames.com> |
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date | Tue, 01 May 2001 21:12:57 +0000 |
parents | 7b94b6379341 |
children | 8cc4dbfab9ab |
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13:e30a8ce27c22 | 14:c3e9d4a623c1 |
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564 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | 564 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); |
565 if ( is_opengl ) { | 565 if ( is_opengl ) { |
566 /* These flags are for 2D video modes only */ | 566 /* These flags are for 2D video modes only */ |
567 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | 567 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); |
568 } | 568 } |
569 | |
570 /* Reset the keyboard here so event callbacks can run */ | |
571 SDL_ResetKeyboard(); | |
569 | 572 |
570 /* Clean up any previous video mode */ | 573 /* Clean up any previous video mode */ |
571 if ( SDL_PublicSurface != NULL ) { | 574 if ( SDL_PublicSurface != NULL ) { |
572 SDL_PublicSurface = NULL; | 575 SDL_PublicSurface = NULL; |
573 } | 576 } |