comparison src/video/windx5/SDL_dx5video.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 31331c444ea2
children c9b51268668f
comparison
equal deleted inserted replaced
1294:1760ceb23bc6 1295:c3e36ac8a94c
654 int refreshRate = desc->u2.dwRefreshRate; 654 int refreshRate = desc->u2.dwRefreshRate;
655 #else 655 #else
656 int bpp = desc->ddpfPixelFormat.dwRGBBitCount; 656 int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
657 int refreshRate = desc->dwRefreshRate; 657 int refreshRate = desc->dwRefreshRate;
658 #endif 658 #endif
659 int maxRefreshRate;
660
661 if ( desc->dwWidth <= SDL_desktop_mode.dmPelsWidth &&
662 desc->dwHeight <= SDL_desktop_mode.dmPelsHeight ) {
663 maxRefreshRate = SDL_desktop_mode.dmDisplayFrequency;
664 } else {
665 maxRefreshRate = 85; /* safe value? */
666 }
659 667
660 switch (bpp) { 668 switch (bpp) {
661 case 8: 669 case 8:
662 case 16: 670 case 16:
663 case 24: 671 case 24:
665 bpp /= 8; --bpp; 673 bpp /= 8; --bpp;
666 if ( enumlists[bpp] && 674 if ( enumlists[bpp] &&
667 enumlists[bpp]->r.w == (Uint16)desc->dwWidth && 675 enumlists[bpp]->r.w == (Uint16)desc->dwWidth &&
668 enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) { 676 enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) {
669 if ( refreshRate > enumlists[bpp]->refreshRate && 677 if ( refreshRate > enumlists[bpp]->refreshRate &&
670 refreshRate <= 85 /* safe value? */ ) { 678 refreshRate <= maxRefreshRate ) {
671 enumlists[bpp]->refreshRate = refreshRate; 679 enumlists[bpp]->refreshRate = refreshRate;
672 #ifdef DDRAW_DEBUG 680 #ifdef DDRAW_DEBUG
673 fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate); 681 fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate);
674 #endif 682 #endif
675 } 683 }
923 /* Determine the screen depth */ 931 /* Determine the screen depth */
924 hdc = GetDC(SDL_Window); 932 hdc = GetDC(SDL_Window);
925 vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) * 933 vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
926 GetDeviceCaps(hdc,BITSPIXEL); 934 GetDeviceCaps(hdc,BITSPIXEL);
927 ReleaseDC(SDL_Window, hdc); 935 ReleaseDC(SDL_Window, hdc);
936
937 #ifndef NO_CHANGEDISPLAYSETTINGS
938 /* Query for the desktop resolution */
939 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
940 #endif
928 941
929 /* Enumerate the available fullscreen modes */ 942 /* Enumerate the available fullscreen modes */
930 for ( i=0; i<NUM_MODELISTS; ++i ) 943 for ( i=0; i<NUM_MODELISTS; ++i )
931 enumlists[i] = NULL; 944 enumlists[i] = NULL;
932 945
1091 change to the desired resolution here. 1104 change to the desired resolution here.
1092 FIXME: Should we do a closest match? 1105 FIXME: Should we do a closest match?
1093 */ 1106 */
1094 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { 1107 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1095 DEVMODE settings; 1108 DEVMODE settings;
1109 BOOL changed;
1096 1110
1097 memset(&settings, 0, sizeof(DEVMODE)); 1111 memset(&settings, 0, sizeof(DEVMODE));
1098 settings.dmSize = sizeof(DEVMODE); 1112 settings.dmSize = sizeof(DEVMODE);
1099 settings.dmBitsPerPel = video->format->BitsPerPixel; 1113 settings.dmBitsPerPel = video->format->BitsPerPixel;
1100 settings.dmPelsWidth = width; 1114 settings.dmPelsWidth = width;
1101 settings.dmPelsHeight = height; 1115 settings.dmPelsHeight = height;
1102 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; 1116 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
1103 if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) { 1117 if ( width <= SDL_desktop_mode.dmPelsWidth && height <= SDL_desktop_mode.dmPelsHeight ) {
1118 settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
1119 settings.dmFields |= DM_DISPLAYFREQUENCY;
1120 }
1121 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
1122 if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
1123 settings.dmFields &= ~DM_DISPLAYFREQUENCY;
1124 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
1125 }
1126 if ( changed ) {
1104 video->flags |= SDL_FULLSCREEN; 1127 video->flags |= SDL_FULLSCREEN;
1105 SDL_fullscreen_mode = settings; 1128 SDL_fullscreen_mode = settings;
1106 } 1129 }
1107 } 1130 }
1108 #endif /* !NO_CHANGEDISPLAYSETTINGS */ 1131 #endif /* !NO_CHANGEDISPLAYSETTINGS */