comparison test/testsprite.c @ 2792:c2d9b1aff59f

Show the grey background first before starting to blit sprites
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Nov 2008 04:51:34 +0000
parents 8c9fa61a521c
children 9de326b3099c
comparison
equal deleted inserted replaced
2791:8133d1d278da 2792:c2d9b1aff59f
245 while (!velocities[i].x && !velocities[i].y) { 245 while (!velocities[i].x && !velocities[i].y) {
246 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; 246 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
247 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; 247 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
248 } 248 }
249 } 249 }
250
251 /* Clear the background to grey */
250 background = SDL_MapRGB(screen->format, 0xA0, 0xA0, 0xA0); 252 background = SDL_MapRGB(screen->format, 0xA0, 0xA0, 0xA0);
253 SDL_FillRect(screen, NULL, background);
254 SDL_Flip(screen);
251 255
252 /* Print out information about our surfaces */ 256 /* Print out information about our surfaces */
253 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); 257 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
254 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { 258 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
255 printf("Screen is in video memory\n"); 259 printf("Screen is in video memory\n");