Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32keyboard.c @ 1897:c2a27da60b18
Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jul 2006 06:39:26 +0000 |
parents | c121d94672cb |
children | 514f7c1651fc |
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1896:4a74fa359e7e | 1897:c2a27da60b18 |
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