comparison src/audio/mint/SDL_mintaudio_it.S @ 1897:c2a27da60b18

Solved the performance problems by introducing the concept of a single-buffered display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh*
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jul 2006 06:39:26 +0000
parents c83fa1c650dd
children d48ead2d2ba5 ea2a327b92d7
comparison
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1896:4a74fa359e7e 1897:c2a27da60b18