Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 5088:c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 15:46:11 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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5087:e7680e2c9f3c | 5088:c2539ff054c8 |
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29 #ifndef _SDL_opengl_h | 29 #ifndef _SDL_opengl_h |
30 #define _SDL_opengl_h | 30 #define _SDL_opengl_h |
31 | 31 |
32 #include "SDL_config.h" | 32 #include "SDL_config.h" |
33 | 33 |
34 #ifdef __WINDOWS__ | 34 #ifdef __WIN32__ |
35 #define WIN32_LEAN_AND_MEAN | 35 #define WIN32_LEAN_AND_MEAN |
36 #ifndef NOMINMAX | 36 #ifndef NOMINMAX |
37 #define NOMINMAX /* Don't defined min() and max() */ | 37 #define NOMINMAX /* Don't defined min() and max() */ |
38 #endif | 38 #endif |
39 #include <windows.h> | 39 #include <windows.h> |