Mercurial > sdl-ios-xcode
comparison README.touch @ 4694:c24ba2cc9583
Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Aug 2010 12:07:55 -0700 |
parents | 2ede56a19f2f |
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4638:08d22c54a21f | 4694:c24ba2cc9583 |
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1 =========================================================================== | |
2 System Specific Notes | |
3 =========================================================================== | |
4 Linux: | |
5 The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. | |
6 | |
7 Mac: | |
8 The Mac and Iphone API's are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. | |
9 | |
10 iPhone: | |
11 Works out of box. | |
12 | |
13 Windows: | |
14 Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com | |
15 | |
16 =========================================================================== | |
17 Events | |
18 =========================================================================== | |
19 SDL_FINGERDOWN: | |
20 Sent when a finger (or stylus) is placed on a touch device. | |
21 Fields: | |
22 event.tfinger.touchId - the Id of the touch device. | |
23 event.tfinger.fingerId - the Id of the finger which just went down. | |
24 event.tfinger.x - the x coordinate of the touch (0..touch.xres) | |
25 event.tfinger.y - the y coordinate of the touch (0..touch.yres) | |
26 event.tfinger.pressure - the pressure of the touch (0..touch.pressureres) | |
27 | |
28 SDL_FINGERMOTION: | |
29 Sent when a finger (or stylus) is moved on the touch device. | |
30 Fields: | |
31 Same as FINGERDOWN but with additional: | |
32 event.tfginer.dx - change in x coordinate during this motion event. | |
33 event.tfginer.dy - change in y coordinate during this motion event. | |
34 | |
35 SDL_FINGERMOTION: | |
36 Sent when a finger (or stylus) is lifted from the touch device. | |
37 Fields: | |
38 Same as FINGERDOWN. | |
39 | |
40 | |
41 =========================================================================== | |
42 Functions | |
43 =========================================================================== | |
44 SDL provides the ability to access the underlying Touch and Finger structures. | |
45 These structures should _never_ be modified. | |
46 | |
47 The following functions are included from SDL_Touch.h | |
48 | |
49 To get a SDL_Touch device call SDL_GetTouch(touchId). | |
50 This returns an SDL_Touch*. | |
51 IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this! | |
52 | |
53 An SDL_Touch has the following fields: | |
54 >xres,yres,pressures: | |
55 The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case. | |
56 | |
57 >pressure_max, pressure_min, x_max, x_min, y_max, y_min | |
58 Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM. | |
59 On Mac/iPhone systems _max will always be 0, and _min will always be 1. | |
60 | |
61 >native_xres,native_yres,native_pressureres: | |
62 The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM. | |
63 On Mac/iPhone systems these will always be 1. | |
64 | |
65 >num_fingers: | |
66 The number of fingers currently down on the device. | |
67 | |
68 >fingers: | |
69 An array of pointers to the fingers which are on the device. | |
70 | |
71 | |
72 The most common reason to access a touch device is to normalize inputs. This would be accomplished by code like the following: | |
73 | |
74 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); | |
75 if(inTouch == NULL) continue; //The touch has been removed | |
76 | |
77 float x = ((float)event.tfinger.x)/inTouch->xres; | |
78 float y = ((float)event.tfinger.y)/inTouch->yres; | |
79 | |
80 | |
81 | |
82 To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger. | |
83 This returns an SDL_Finger*, or null if the finger does not exist, or has been removed. | |
84 An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the FINGERUP event is polled. | |
85 As a result, be very careful to check for null return values. | |
86 | |
87 An SDL_Finger has the following fields: | |
88 >x,y,pressure: | |
89 The current coordinates of the touch. | |
90 >xdelta,ydelta: | |
91 The change in position resulting from the last finger motion. | |
92 >last_x, last_y, last_pressure: | |
93 The previous coordinates of the touch. | |
94 | |
95 =========================================================================== | |
96 Notes | |
97 =========================================================================== | |
98 For a complete example see test/testgesture.c | |
99 | |
100 Please direct questions/comments to: | |
101 jim.tla+sdl_touch@gmail.com |