comparison TODO @ 2966:c1e3621ba959

There are still 8-bit applications that can take advantage of these (like Diablo 2)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 16:38:31 +0000
parents 5066298aa82a
children a0f4ffd9c2ae
comparison
equal deleted inserted replaced
2965:5066298aa82a 2966:c1e3621ba959
3 * Add higher precision timers for profiling 3 * Add higher precision timers for profiling
4 * Implement YUV texture support 4 * Implement YUV texture support
5 - in progress, software support is done, Ryan is working on OpenGL shaders 5 - in progress, software support is done, Ryan is working on OpenGL shaders
6 * Implement desktop video mode change notification? 6 * Implement desktop video mode change notification?
7 * Implement icon support (with translucency?) 7 * Implement icon support (with translucency?)
8 * Remove <= 8-bit palettized display support
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() 8 * Add diagonal line clipping to SDL_IntersectRectAndLine()
10 * Add OpenGL 3.0 context support 9 * Add OpenGL 3.0 context support
11 * Verify mouse grab support 10 * Verify mouse grab support
12 * Properly handle mouse grab with Vista DPI scaling 11 * Properly handle mouse grab with Vista DPI scaling
13 * Make sure the mouse is where it's supposed to be when un-grabbed 12 * Make sure the mouse is where it's supposed to be when un-grabbed