Mercurial > sdl-ios-xcode
comparison TODO @ 2966:c1e3621ba959
There are still 8-bit applications that can take advantage of these (like Diablo 2)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 16:38:31 +0000 |
parents | 5066298aa82a |
children | a0f4ffd9c2ae |
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2965:5066298aa82a | 2966:c1e3621ba959 |
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3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Remove <= 8-bit palettized display support | |
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 8 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
10 * Add OpenGL 3.0 context support | 9 * Add OpenGL 3.0 context support |
11 * Verify mouse grab support | 10 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | 11 * Properly handle mouse grab with Vista DPI scaling |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | 12 * Make sure the mouse is where it's supposed to be when un-grabbed |