comparison test/testgamma.c @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents be9c9c8f6d53
children
comparison
equal deleted inserted replaced
1894:c69cee13dd76 1895:c121d94672cb
7 #include <math.h> 7 #include <math.h>
8 8
9 #include "SDL.h" 9 #include "SDL.h"
10 10
11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ 11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
12 static void quit(int rc) 12 static void
13 quit(int rc)
13 { 14 {
14 SDL_Quit(); 15 SDL_Quit();
15 exit(rc); 16 exit(rc);
16 } 17 }
17 18
18 /* Turn a normal gamma value into an appropriate gamma ramp */ 19 /* Turn a normal gamma value into an appropriate gamma ramp */
19 void CalculateGamma(double gamma, Uint16 *ramp) 20 void
21 CalculateGamma(double gamma, Uint16 * ramp)
20 { 22 {
21 int i, value; 23 int i, value;
22 24
23 gamma = 1.0 / gamma; 25 gamma = 1.0 / gamma;
24 for ( i=0; i<256; ++i ) { 26 for (i = 0; i < 256; ++i) {
25 value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5); 27 value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5);
26 if ( value > 65535 ) { 28 if (value > 65535) {
27 value = 65535; 29 value = 65535;
28 } 30 }
29 ramp[i] = (Uint16)value; 31 ramp[i] = (Uint16) value;
30 } 32 }
31 } 33 }
32 34
33 /* This can be used as a general routine for all of the test programs */ 35 /* This can be used as a general routine for all of the test programs */
34 int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags) 36 int
37 get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 * flags)
35 { 38 {
36 int i; 39 int i;
37 40
38 *w = 640; 41 *w = 640;
39 *h = 480; 42 *h = 480;
40 *bpp = 0; 43 *bpp = 0;
41 *flags = SDL_SWSURFACE; 44 *flags = SDL_SWSURFACE;
42 45
43 for ( i=1; argv[i]; ++i ) { 46 for (i = 1; argv[i]; ++i) {
44 if ( strcmp(argv[i], "-width") == 0 ) { 47 if (strcmp(argv[i], "-width") == 0) {
45 if ( argv[i+1] ) { 48 if (argv[i + 1]) {
46 *w = atoi(argv[++i]); 49 *w = atoi(argv[++i]);
47 } 50 }
48 } else 51 } else if (strcmp(argv[i], "-height") == 0) {
49 if ( strcmp(argv[i], "-height") == 0 ) { 52 if (argv[i + 1]) {
50 if ( argv[i+1] ) { 53 *h = atoi(argv[++i]);
51 *h = atoi(argv[++i]); 54 }
52 } 55 } else if (strcmp(argv[i], "-bpp") == 0) {
53 } else 56 if (argv[i + 1]) {
54 if ( strcmp(argv[i], "-bpp") == 0 ) { 57 *bpp = atoi(argv[++i]);
55 if ( argv[i+1] ) { 58 }
56 *bpp = atoi(argv[++i]); 59 } else if (strcmp(argv[i], "-fullscreen") == 0) {
57 } 60 *flags |= SDL_FULLSCREEN;
58 } else 61 } else if (strcmp(argv[i], "-hw") == 0) {
59 if ( strcmp(argv[i], "-fullscreen") == 0 ) { 62 *flags |= SDL_HWSURFACE;
60 *flags |= SDL_FULLSCREEN; 63 } else if (strcmp(argv[i], "-hwpalette") == 0) {
61 } else 64 *flags |= SDL_HWPALETTE;
62 if ( strcmp(argv[i], "-hw") == 0 ) { 65 } else
63 *flags |= SDL_HWSURFACE; 66 break;
64 } else 67 }
65 if ( strcmp(argv[i], "-hwpalette") == 0 ) { 68 return i;
66 *flags |= SDL_HWPALETTE;
67 } else
68 break;
69 }
70 return i;
71 } 69 }
72 70
73 int main(int argc, char *argv[]) 71 int
72 main(int argc, char *argv[])
74 { 73 {
75 SDL_Surface *screen; 74 SDL_Surface *screen;
76 SDL_Surface *image; 75 SDL_Surface *image;
77 float gamma; 76 float gamma;
78 int i; 77 int i;
79 int w, h, bpp; 78 int w, h, bpp;
80 Uint32 flags; 79 Uint32 flags;
81 Uint16 ramp[256]; 80 Uint16 ramp[256];
82 Uint16 red_ramp[256]; 81 Uint16 red_ramp[256];
83 Uint32 then, timeout; 82 Uint32 then, timeout;
84 83
85 /* Check command line arguments */ 84 /* Check command line arguments */
86 argv += get_video_args(argv, &w, &h, &bpp, &flags); 85 argv += get_video_args(argv, &w, &h, &bpp, &flags);
87 86
88 /* Initialize SDL */ 87 /* Initialize SDL */
89 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { 88 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
90 fprintf(stderr, 89 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
91 "Couldn't initialize SDL: %s\n", SDL_GetError()); 90 return (1);
92 return(1); 91 }
93 }
94 92
95 /* Initialize the display, always use hardware palette */ 93 /* Initialize the display, always use hardware palette */
96 screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE); 94 screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
97 if ( screen == NULL ) { 95 if (screen == NULL) {
98 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", 96 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
99 w, h, SDL_GetError()); 97 w, h, SDL_GetError());
100 quit(1); 98 quit(1);
101 } 99 }
102 100
103 /* Set the window manager title bar */ 101 /* Set the window manager title bar */
104 SDL_WM_SetCaption("SDL gamma test", "testgamma"); 102 SDL_WM_SetCaption("SDL gamma test", "testgamma");
105 103
106 /* Set the desired gamma, if any */ 104 /* Set the desired gamma, if any */
107 gamma = 1.0f; 105 gamma = 1.0f;
108 if ( *argv ) { 106 if (*argv) {
109 gamma = (float)atof(*argv); 107 gamma = (float) atof(*argv);
110 } 108 }
111 if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) { 109 if (SDL_SetGamma(gamma, gamma, gamma) < 0) {
112 fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError()); 110 fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
113 quit(1); 111 quit(1);
114 } 112 }
115 113 #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */
116 #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */ 114 /* See what gamma was actually set */
117 /* See what gamma was actually set */ 115 float real[3];
118 float real[3]; 116 if (SDL_GetGamma(&real[0], &real[1], &real[2]) < 0) {
119 if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) { 117 printf("Couldn't get gamma: %s\n", SDL_GetError());
120 printf("Couldn't get gamma: %s\n", SDL_GetError()); 118 } else {
121 } else { 119 printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
122 printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n", 120 real[0], real[1], real[2]);
123 real[0], real[1], real[2]); 121 }
124 }
125 #endif 122 #endif
126 123
127 /* Do all the drawing work */ 124 /* Do all the drawing work */
128 image = SDL_LoadBMP("sample.bmp"); 125 image = SDL_LoadBMP("sample.bmp");
129 if ( image ) { 126 if (image) {
130 SDL_Rect dst; 127 SDL_Rect dst;
131 128
132 dst.x = (screen->w - image->w)/2; 129 dst.x = (screen->w - image->w) / 2;
133 dst.y = (screen->h - image->h)/2; 130 dst.y = (screen->h - image->h) / 2;
134 dst.w = image->w; 131 dst.w = image->w;
135 dst.h = image->h; 132 dst.h = image->h;
136 SDL_BlitSurface(image, NULL, screen, &dst); 133 SDL_BlitSurface(image, NULL, screen, &dst);
137 SDL_UpdateRects(screen, 1, &dst); 134 SDL_UpdateRects(screen, 1, &dst);
138 } 135 }
139 136
140 /* Wait a bit, handling events */ 137 /* Wait a bit, handling events */
141 then = SDL_GetTicks(); 138 then = SDL_GetTicks();
142 timeout = (5*1000); 139 timeout = (5 * 1000);
143 while ( (SDL_GetTicks()-then) < timeout ) { 140 while ((SDL_GetTicks() - then) < timeout) {
144 SDL_Event event; 141 SDL_Event event;
145 142
146 while ( SDL_PollEvent(&event) ) { 143 while (SDL_PollEvent(&event)) {
147 switch (event.type) { 144 switch (event.type) {
148 case SDL_QUIT: /* Quit now */ 145 case SDL_QUIT: /* Quit now */
149 timeout = 0; 146 timeout = 0;
150 break; 147 break;
151 case SDL_KEYDOWN: 148 case SDL_KEYDOWN:
152 switch (event.key.keysym.sym) { 149 switch (event.key.keysym.sym) {
153 case SDLK_SPACE: /* Go longer.. */ 150 case SDLK_SPACE: /* Go longer.. */
154 timeout += (5*1000); 151 timeout += (5 * 1000);
155 break; 152 break;
156 case SDLK_UP: 153 case SDLK_UP:
157 gamma += 0.2f; 154 gamma += 0.2f;
158 SDL_SetGamma(gamma, gamma, gamma); 155 SDL_SetGamma(gamma, gamma, gamma);
159 break; 156 break;
160 case SDLK_DOWN: 157 case SDLK_DOWN:
161 gamma -= 0.2f; 158 gamma -= 0.2f;
162 SDL_SetGamma(gamma, gamma, gamma); 159 SDL_SetGamma(gamma, gamma, gamma);
163 break; 160 break;
164 case SDLK_ESCAPE: 161 case SDLK_ESCAPE:
165 timeout = 0; 162 timeout = 0;
166 break; 163 break;
167 default: 164 default:
168 break; 165 break;
169 } 166 }
170 break; 167 break;
171 } 168 }
172 } 169 }
173 } 170 }
174 171
175 /* Perform a gamma flash to red using color ramps */ 172 /* Perform a gamma flash to red using color ramps */
176 while ( gamma < 10.0 ) { 173 while (gamma < 10.0) {
177 /* Increase the red gamma and decrease everything else... */ 174 /* Increase the red gamma and decrease everything else... */
178 gamma += 0.1f; 175 gamma += 0.1f;
179 CalculateGamma(gamma, red_ramp); 176 CalculateGamma(gamma, red_ramp);
180 CalculateGamma(1.0/gamma, ramp); 177 CalculateGamma(1.0 / gamma, ramp);
181 SDL_SetGammaRamp(red_ramp, ramp, ramp); 178 SDL_SetGammaRamp(red_ramp, ramp, ramp);
182 } 179 }
183 /* Finish completely red */ 180 /* Finish completely red */
184 memset(red_ramp, 255, sizeof(red_ramp)); 181 memset(red_ramp, 255, sizeof(red_ramp));
185 memset(ramp, 0, sizeof(ramp)); 182 memset(ramp, 0, sizeof(ramp));
186 SDL_SetGammaRamp(red_ramp, ramp, ramp); 183 SDL_SetGammaRamp(red_ramp, ramp, ramp);
187 184
188 /* Now fade out to black */ 185 /* Now fade out to black */
189 for ( i=(red_ramp[0] >> 8); i >= 0; --i ) { 186 for (i = (red_ramp[0] >> 8); i >= 0; --i) {
190 memset(red_ramp, i, sizeof(red_ramp)); 187 memset(red_ramp, i, sizeof(red_ramp));
191 SDL_SetGammaRamp(red_ramp, NULL, NULL); 188 SDL_SetGammaRamp(red_ramp, NULL, NULL);
192 } 189 }
193 SDL_Delay(1*1000); 190 SDL_Delay(1 * 1000);
194 191
195 SDL_Quit(); 192 SDL_Quit();
196 return(0); 193 return (0);
197 } 194 }