Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | |
children | 36d52b1f0504 |
comparison
equal
deleted
inserted
replaced
1894:c69cee13dd76 | 1895:c121d94672cb |
---|---|
1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #include "SDL_main.h" | |
25 #include "SDL_video.h" | |
26 #include "SDL_mouse.h" | |
27 #include "../SDL_sysvideo.h" | |
28 #include "../SDL_pixels_c.h" | |
29 | |
30 #include "SDL_win32video.h" | |
31 #include "SDL_d3drender.h" | |
32 #include "SDL_gdirender.h" | |
33 | |
34 /* Initialization/Query functions */ | |
35 static int WIN_VideoInit(_THIS); | |
36 static void WIN_VideoQuit(_THIS); | |
37 | |
38 /* WIN32 driver bootstrap functions */ | |
39 | |
40 static int | |
41 WIN_Available(void) | |
42 { | |
43 return (1); | |
44 } | |
45 | |
46 static void | |
47 WIN_DeleteDevice(SDL_VideoDevice * device) | |
48 { | |
49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; | |
50 | |
51 SDL_UnregisterApp(); | |
52 #if SDL_VIDEO_RENDER_D3D | |
53 if (data->d3d) { | |
54 IDirect3D9_Release(data->d3d); | |
55 FreeLibrary(data->d3dDLL); | |
56 } | |
57 #endif | |
58 SDL_free(device->driverdata); | |
59 SDL_free(device); | |
60 } | |
61 | |
62 static SDL_VideoDevice * | |
63 WIN_CreateDevice(int devindex) | |
64 { | |
65 SDL_VideoDevice *device; | |
66 SDL_VideoData *data; | |
67 | |
68 SDL_RegisterApp(NULL, 0, NULL); | |
69 | |
70 /* Initialize all variables that we clean on shutdown */ | |
71 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); | |
72 if (device) { | |
73 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); | |
74 } | |
75 if (!device || !data) { | |
76 SDL_OutOfMemory(); | |
77 if (device) { | |
78 SDL_free(device); | |
79 } | |
80 return NULL; | |
81 } | |
82 device->driverdata = data; | |
83 | |
84 #if SDL_VIDEO_RENDER_D3D | |
85 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); | |
86 if (data->d3dDLL) { | |
87 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); | |
88 | |
89 D3DCreate = | |
90 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, | |
91 "Direct3DCreate9"); | |
92 if (D3DCreate) { | |
93 data->d3d = D3DCreate(D3D_SDK_VERSION); | |
94 } | |
95 if (!data->d3d) { | |
96 FreeLibrary(data->d3dDLL); | |
97 data->d3dDLL = NULL; | |
98 } | |
99 } | |
100 #endif /* SDL_VIDEO_RENDER_D3D */ | |
101 | |
102 /* Set the function pointers */ | |
103 device->VideoInit = WIN_VideoInit; | |
104 device->GetDisplayModes = WIN_GetDisplayModes; | |
105 device->SetDisplayMode = WIN_SetDisplayMode; | |
106 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; | |
107 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; | |
108 device->VideoQuit = WIN_VideoQuit; | |
109 device->PumpEvents = WIN_PumpEvents; | |
110 | |
111 #undef CreateWindow | |
112 device->CreateWindow = WIN_CreateWindow; | |
113 device->CreateWindowFrom = WIN_CreateWindowFrom; | |
114 device->SetWindowTitle = WIN_SetWindowTitle; | |
115 device->SetWindowPosition = WIN_SetWindowPosition; | |
116 device->SetWindowSize = WIN_SetWindowSize; | |
117 device->ShowWindow = WIN_ShowWindow; | |
118 device->HideWindow = WIN_HideWindow; | |
119 device->RaiseWindow = WIN_RaiseWindow; | |
120 device->MaximizeWindow = WIN_MaximizeWindow; | |
121 device->MinimizeWindow = WIN_MinimizeWindow; | |
122 device->RestoreWindow = WIN_RestoreWindow; | |
123 device->SetWindowGrab = WIN_SetWindowGrab; | |
124 device->DestroyWindow = WIN_DestroyWindow; | |
125 device->GetWindowWMInfo = WIN_GetWindowWMInfo; | |
126 | |
127 device->free = WIN_DeleteDevice; | |
128 | |
129 return device; | |
130 } | |
131 | |
132 VideoBootStrap WIN32_bootstrap = { | |
133 "win32", "SDL Win32/64 video driver", | |
134 WIN_Available, WIN_CreateDevice | |
135 }; | |
136 | |
137 | |
138 int | |
139 WIN_VideoInit(_THIS) | |
140 { | |
141 WIN_InitModes(_this); | |
142 | |
143 #if SDL_VIDEO_RENDER_GDI | |
144 GDI_AddRenderDriver(_this); | |
145 #endif | |
146 #if SDL_VIDEO_RENDER_D3D | |
147 D3D_AddRenderDriver(_this); | |
148 #endif | |
149 | |
150 WIN_InitKeyboard(_this); | |
151 WIN_InitMouse(_this); | |
152 | |
153 return 0; | |
154 } | |
155 | |
156 void | |
157 WIN_VideoQuit(_THIS) | |
158 { | |
159 WIN_QuitModes(_this); | |
160 WIN_QuitKeyboard(_this); | |
161 WIN_QuitMouse(_this); | |
162 } | |
163 | |
164 /* vim: set ts=4 sw=4 expandtab: */ |