comparison src/video/fbcon/SDL_fbvideo.h @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents 7a36f01acf71
children 99210400e8b9
comparison
equal deleted inserted replaced
1894:c69cee13dd76 1895:c121d94672cb
38 /* Hidden "this" pointer for the video functions */ 38 /* Hidden "this" pointer for the video functions */
39 #define _THIS SDL_VideoDevice *this 39 #define _THIS SDL_VideoDevice *this
40 40
41 41
42 /* This is the structure we use to keep track of video memory */ 42 /* This is the structure we use to keep track of video memory */
43 typedef struct vidmem_bucket { 43 typedef struct vidmem_bucket
44 struct vidmem_bucket *prev; 44 {
45 int used; 45 struct vidmem_bucket *prev;
46 int dirty; 46 int used;
47 char *base; 47 int dirty;
48 unsigned int size; 48 char *base;
49 struct vidmem_bucket *next; 49 unsigned int size;
50 struct vidmem_bucket *next;
50 } vidmem_bucket; 51 } vidmem_bucket;
51 52
52 /* Private display data */ 53 /* Private display data */
53 struct SDL_PrivateVideoData { 54 struct SDL_PrivateVideoData
54 int console_fd; 55 {
55 struct fb_var_screeninfo cache_vinfo; 56 int console_fd;
56 struct fb_var_screeninfo saved_vinfo; 57 struct fb_var_screeninfo cache_vinfo;
57 int saved_cmaplen; 58 struct fb_var_screeninfo saved_vinfo;
58 __u16 *saved_cmap; 59 int saved_cmaplen;
60 __u16 *saved_cmap;
59 61
60 int current_vt; 62 int current_vt;
61 int saved_vt; 63 int saved_vt;
62 int keyboard_fd; 64 int keyboard_fd;
63 int saved_kbd_mode; 65 int saved_kbd_mode;
64 struct termios saved_kbd_termios; 66 struct termios saved_kbd_termios;
65 67
66 int mouse_fd; 68 int mouse_fd;
67 #if SDL_INPUT_TSLIB 69 #if SDL_INPUT_TSLIB
68 struct tsdev *ts_dev; 70 struct tsdev *ts_dev;
69 #endif 71 #endif
70 72
71 char *mapped_mem; 73 char *mapped_mem;
72 int mapped_memlen; 74 int mapped_memlen;
73 int mapped_offset; 75 int mapped_offset;
74 char *mapped_io; 76 char *mapped_io;
75 long mapped_iolen; 77 long mapped_iolen;
76 int flip_page; 78 int flip_page;
77 char *flip_address[2]; 79 char *flip_address[2];
78 80
79 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ 81 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
80 int SDL_nummodes[NUM_MODELISTS]; 82 int SDL_nummodes[NUM_MODELISTS];
81 SDL_Rect **SDL_modelist[NUM_MODELISTS]; 83 SDL_Rect **SDL_modelist[NUM_MODELISTS];
82 84
83 vidmem_bucket surfaces; 85 vidmem_bucket surfaces;
84 int surfaces_memtotal; 86 int surfaces_memtotal;
85 int surfaces_memleft; 87 int surfaces_memleft;
86 88
87 SDL_mutex *hw_lock; 89 SDL_mutex *hw_lock;
88 int switched_away; 90 int switched_away;
89 struct fb_var_screeninfo screen_vinfo; 91 struct fb_var_screeninfo screen_vinfo;
90 Uint32 screen_arealen; 92 Uint32 screen_arealen;
91 Uint8 *screen_contents; 93 Uint8 *screen_contents;
92 __u16 screen_palette[3*256]; 94 __u16 screen_palette[3 * 256];
93 95
94 void (*wait_vbl)(_THIS); 96 void (*wait_vbl) (_THIS);
95 void (*wait_idle)(_THIS); 97 void (*wait_idle) (_THIS);
96 }; 98 };
97 /* Old variable names */ 99 /* Old variable names */
98 #define console_fd (this->hidden->console_fd) 100 #define console_fd (this->hidden->console_fd)
99 #define current_vt (this->hidden->current_vt) 101 #define current_vt (this->hidden->current_vt)
100 #define saved_vt (this->hidden->saved_vt) 102 #define saved_vt (this->hidden->saved_vt)
132 134
133 /* Accelerator types that are supported by the driver, but are not 135 /* Accelerator types that are supported by the driver, but are not
134 necessarily in the kernel headers on the system we compile on. 136 necessarily in the kernel headers on the system we compile on.
135 */ 137 */
136 #ifndef FB_ACCEL_MATROX_MGAG400 138 #ifndef FB_ACCEL_MATROX_MGAG400
137 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ 139 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
138 #endif 140 #endif
139 #ifndef FB_ACCEL_3DFX_BANSHEE 141 #ifndef FB_ACCEL_3DFX_BANSHEE
140 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ 142 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
141 #endif 143 #endif
142 144
143 /* These functions are defined in SDL_fbvideo.c */ 145 /* These functions are defined in SDL_fbvideo.c */
144 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); 146 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 * area);
145 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); 147 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 * area);
146 148
147 /* These are utility functions for working with video surfaces */ 149 /* These are utility functions for working with video surfaces */
148 150
149 static __inline__ void FB_AddBusySurface(SDL_Surface *surface) 151 static __inline__ void
152 FB_AddBusySurface(SDL_Surface * surface)
150 { 153 {
151 ((vidmem_bucket *)surface->hwdata)->dirty = 1; 154 ((vidmem_bucket *) surface->hwdata)->dirty = 1;
152 } 155 }
153 156
154 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface) 157 static __inline__ int
158 FB_IsSurfaceBusy(SDL_Surface * surface)
155 { 159 {
156 return ((vidmem_bucket *)surface->hwdata)->dirty; 160 return ((vidmem_bucket *) surface->hwdata)->dirty;
157 } 161 }
158 162
159 static __inline__ void FB_WaitBusySurfaces(_THIS) 163 static __inline__ void
164 FB_WaitBusySurfaces(_THIS)
160 { 165 {
161 vidmem_bucket *bucket; 166 vidmem_bucket *bucket;
162 167
163 /* Wait for graphic operations to complete */ 168 /* Wait for graphic operations to complete */
164 wait_idle(this); 169 wait_idle(this);
165 170
166 /* Clear all surface dirty bits */ 171 /* Clear all surface dirty bits */
167 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { 172 for (bucket = &surfaces; bucket; bucket = bucket->next) {
168 bucket->dirty = 0; 173 bucket->dirty = 0;
169 } 174 }
170 } 175 }
171 176
172 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) 177 static __inline__ void
178 FB_dst_to_xy(_THIS, SDL_Surface * dst, int *x, int *y)
173 { 179 {
174 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch; 180 *x = (long) ((char *) dst->pixels - mapped_mem) % this->screen->pitch;
175 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch; 181 *y = (long) ((char *) dst->pixels - mapped_mem) / this->screen->pitch;
176 if ( dst == this->screen ) { 182 if (dst == this->screen) {
177 *x += this->offset_x; 183 *x += this->offset_x;
178 *y += this->offset_y; 184 *y += this->offset_y;
179 } 185 }
180 } 186 }
181 187
182 #endif /* _SDL_fbvideo_h */ 188 #endif /* _SDL_fbvideo_h */
189 /* vi: set ts=4 sw=4 expandtab: */