Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | eacc5bc01d1c |
children | 06c27a737b7a |
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1894:c69cee13dd76 | 1895:c121d94672cb |
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23 | 23 |
24 #ifndef _SDL_sysvideo_h | 24 #ifndef _SDL_sysvideo_h |
25 #define _SDL_sysvideo_h | 25 #define _SDL_sysvideo_h |
26 | 26 |
27 #include "SDL_mouse.h" | 27 #include "SDL_mouse.h" |
28 #define SDL_PROTOTYPES_ONLY | 28 |
29 #include "SDL_syswm.h" | 29 /* The SDL video driver */ |
30 #undef SDL_PROTOTYPES_ONLY | 30 |
31 | 31 typedef struct SDL_Window SDL_Window; |
32 /* This file prototypes the video driver implementation. | 32 typedef struct SDL_Texture SDL_Texture; |
33 This is designed to be easily converted to C++ in the future. | 33 typedef struct SDL_Renderer SDL_Renderer; |
34 typedef struct SDL_RenderDriver SDL_RenderDriver; | |
35 typedef struct SDL_VideoDisplay SDL_VideoDisplay; | |
36 typedef struct SDL_VideoDevice SDL_VideoDevice; | |
37 | |
38 /* Define the SDL texture structure */ | |
39 struct SDL_Texture | |
40 { | |
41 Uint32 id; | |
42 | |
43 Uint32 format; /**< The pixel format of the texture */ | |
44 int access; /**< SDL_TextureAccess */ | |
45 int w; /**< The width of the texture */ | |
46 int h; /**< The height of the texture */ | |
47 | |
48 SDL_Renderer *renderer; | |
49 | |
50 void *driverdata; /**< Driver specific texture representation */ | |
51 | |
52 SDL_Texture *next; | |
53 }; | |
54 | |
55 /* Define the SDL renderer structure */ | |
56 struct SDL_Renderer | |
57 { | |
58 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
59 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | |
60 void **pixels, int *pitch); | |
61 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
62 const SDL_Color * colors, int firstcolor, | |
63 int ncolors); | |
64 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | |
65 SDL_Color * colors, int firstcolor, | |
66 int ncolors); | |
67 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
68 const SDL_Rect * rect, const void *pixels, | |
69 int pitch); | |
70 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
71 const SDL_Rect * rect, int markDirty, void **pixels, | |
72 int *pitch); | |
73 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
74 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | |
75 int numrects, const SDL_Rect * rects); | |
76 void (*SelectRenderTexture) (SDL_Renderer * renderer, | |
77 SDL_Texture * texture); | |
78 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, | |
79 Uint32 color); | |
80 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, | |
81 const SDL_Rect * srcrect, const SDL_Rect * dstrect, | |
82 int blendMode, int scaleMode); | |
83 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, | |
84 void *pixels, int pitch); | |
85 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, | |
86 const void *pixels, int pitch); | |
87 void (*RenderPresent) (SDL_Renderer * renderer); | |
88 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | |
89 | |
90 void (*DestroyRenderer) (SDL_Renderer * renderer); | |
91 | |
92 /* The current renderer info */ | |
93 SDL_RendererInfo info; | |
94 | |
95 /* The window associated with the renderer */ | |
96 SDL_WindowID window; | |
97 | |
98 void *driverdata; | |
99 }; | |
100 | |
101 /* Define the SDL render driver structure */ | |
102 struct SDL_RenderDriver | |
103 { | |
104 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | |
105 | |
106 /* Info about the renderer capabilities */ | |
107 SDL_RendererInfo info; | |
108 }; | |
109 | |
110 /* Define the SDL window structure, corresponding to toplevel windows */ | |
111 struct SDL_Window | |
112 { | |
113 Uint32 id; | |
114 | |
115 char *title; | |
116 int x, y; | |
117 int w, h; | |
118 Uint32 flags; | |
119 | |
120 int display; | |
121 SDL_Renderer *renderer; | |
122 | |
123 void *userdata; | |
124 void *driverdata; | |
125 }; | |
126 #define FULLSCREEN_VISIBLE(W) \ | |
127 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ | |
128 ((W)->flags & SDL_WINDOW_SHOWN) && \ | |
129 !((W)->flags & SDL_WINDOW_MINIMIZED)) | |
130 | |
131 /* Define the SDL display structure | |
132 This corresponds to physical monitors attached to the system. | |
34 */ | 133 */ |
35 | 134 struct SDL_VideoDisplay |
36 #if SDL_VIDEO_OPENGL | 135 { |
37 #include "SDL_opengl.h" | 136 int max_display_modes; |
38 #endif /* SDL_VIDEO_OPENGL */ | 137 int num_display_modes; |
39 | 138 SDL_DisplayMode *display_modes; |
40 /* The SDL video driver */ | 139 SDL_DisplayMode desktop_mode; |
41 typedef struct SDL_VideoDevice SDL_VideoDevice; | 140 SDL_DisplayMode current_mode; |
141 SDL_DisplayMode desired_mode; | |
142 SDL_DisplayMode *fullscreen_mode; | |
143 SDL_Palette *palette; | |
144 | |
145 Uint16 *gamma; | |
146 Uint16 *saved_gamma; /* (just offset into gamma) */ | |
147 | |
148 int num_render_drivers; | |
149 SDL_RenderDriver *render_drivers; | |
150 | |
151 int num_windows; | |
152 SDL_Window *windows; | |
153 | |
154 SDL_Renderer *current_renderer; | |
155 | |
156 /* The hash list of textures */ | |
157 SDL_Texture *textures[64]; | |
158 | |
159 SDL_VideoDevice *device; | |
160 | |
161 void *driverdata; | |
162 }; | |
42 | 163 |
43 /* Define the SDL video driver structure */ | 164 /* Define the SDL video driver structure */ |
44 #define _THIS SDL_VideoDevice *_this | 165 #define _THIS SDL_VideoDevice *_this |
45 #ifndef _STATUS | 166 |
46 #define _STATUS SDL_status *status | 167 struct SDL_VideoDevice |
47 #endif | 168 { |
48 struct SDL_VideoDevice { | 169 /* * * */ |
49 /* * * */ | 170 /* The name of this video driver */ |
50 /* The name of this video driver */ | 171 const char *name; |
51 const char *name; | 172 |
52 | 173 /* * * */ |
53 /* * * */ | 174 /* Initialization/Query functions */ |
54 /* Initialization/Query functions */ | 175 |
55 | 176 /* Initialize the native video subsystem, filling in the list |
56 /* Initialize the native video subsystem, filling 'vformat' with the | 177 of displays for this driver, returning 0 or -1 if there's an error. |
57 "best" display pixel format, returning 0 or -1 if there's an error. | 178 */ |
58 */ | 179 int (*VideoInit) (_THIS); |
59 int (*VideoInit)(_THIS, SDL_PixelFormat *vformat); | 180 |
60 | 181 /* * * */ |
61 /* List the available video modes for the given pixel format, sorted | 182 /* Display functions |
62 from largest to smallest. | 183 */ |
63 */ | 184 |
64 SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags); | 185 /* Get a list of the available display modes. |
65 | 186 * e.g. SDL_AddDisplayMode(_this->current_display, mode) |
66 /* Set the requested video mode, returning a surface which will be | 187 */ |
67 set to the SDL_VideoSurface. The width and height will already | 188 void (*GetDisplayModes) (_THIS); |
68 be verified by ListModes(), and the video subsystem is free to | 189 |
69 set the mode to a supported bit depth different from the one | 190 /* Setting the display mode is independent of creating windows, |
70 specified -- the desired bpp will be emulated with a shadow | 191 * so when the display mode is changed, all existing windows |
71 surface if necessary. If a new mode is returned, this function | 192 * should have their data updated accordingly, including the |
72 should take care of cleaning up the current mode. | 193 * display surfaces associated with them. |
73 */ | 194 */ |
74 SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current, | 195 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
75 int width, int height, int bpp, Uint32 flags); | 196 |
76 | 197 /* Set the color entries of the display palette */ |
77 /* Toggle the fullscreen mode */ | 198 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
78 int (*ToggleFullScreen)(_THIS, int on); | 199 |
79 | 200 /* Get the color entries of the display palette */ |
80 /* This is called after the video mode has been set, to get the | 201 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
81 initial mouse state. It should queue events as necessary to | 202 |
82 properly represent the current mouse focus and position. | 203 /* Set the gamma ramp */ |
83 */ | 204 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
84 void (*UpdateMouse)(_THIS); | 205 |
85 | 206 /* Get the gamma ramp */ |
86 /* Create a YUV video surface (possibly overlay) of the given | 207 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
87 format. The hardware should be able to perform at least 2x | 208 |
88 scaling on display. | 209 /* * * */ |
89 */ | 210 /* Window functions |
90 SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height, | 211 */ |
91 Uint32 format, SDL_Surface *display); | 212 int (*CreateWindow) (_THIS, SDL_Window * window); |
92 | 213 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
93 /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) } | 214 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
94 of the physical palette to those in 'colors'. If the device is | 215 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
95 using a software palette (SDL_HWPALETTE not set), then the | 216 void (*SetWindowSize) (_THIS, SDL_Window * window); |
96 changes are reflected in the logical palette of the screen | 217 void (*ShowWindow) (_THIS, SDL_Window * window); |
97 as well. | 218 void (*HideWindow) (_THIS, SDL_Window * window); |
98 The return value is 1 if all entries could be set properly | 219 void (*RaiseWindow) (_THIS, SDL_Window * window); |
99 or 0 otherwise. | 220 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
100 */ | 221 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
101 int (*SetColors)(_THIS, int firstcolor, int ncolors, | 222 void (*RestoreWindow) (_THIS, SDL_Window * window); |
102 SDL_Color *colors); | 223 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
103 | 224 void (*DestroyWindow) (_THIS, SDL_Window * window); |
104 /* This pointer should exist in the native video subsystem and should | 225 |
105 point to an appropriate update function for the current video mode | 226 /* Get some platform dependent window information */ |
106 */ | 227 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
107 void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects); | 228 struct SDL_SysWMinfo * info); |
108 | 229 |
109 /* Reverse the effects VideoInit() -- called if VideoInit() fails | 230 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
110 or if the application is shutting down the video subsystem. | 231 or if the application is shutting down the video subsystem. |
111 */ | 232 */ |
112 void (*VideoQuit)(_THIS); | 233 void (*VideoQuit) (_THIS); |
113 | 234 |
114 /* * * */ | 235 /* * * */ |
115 /* Hardware acceleration functions */ | 236 /* OpenGL support */ |
116 | 237 |
117 /* Information about the video hardware */ | 238 /* Sets the dll to use for OpenGL and loads it */ |
118 SDL_VideoInfo info; | 239 int (*GL_LoadLibrary) (_THIS, const char *path); |
119 | 240 |
120 /* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */ | 241 /* Retrieves the address of a function in the gl library */ |
121 SDL_PixelFormat* displayformatalphapixel; | 242 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
122 | 243 |
123 /* Allocates a surface in video memory */ | 244 /* Get attribute information from the windowing system. */ |
124 int (*AllocHWSurface)(_THIS, SDL_Surface *surface); | 245 int (*GL_GetAttribute) (_THIS, SDL_GLattr attrib, int *value); |
125 | 246 |
126 /* Sets the hardware accelerated blit function, if any, based | 247 /* Make the context associated with this driver current */ |
127 on the current flags of the surface (colorkey, alpha, etc.) | 248 int (*GL_MakeCurrent) (_THIS); |
128 */ | 249 |
129 int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst); | 250 /* Swap the current buffers in double buffer mode. */ |
130 | 251 void (*GL_SwapBuffers) (_THIS); |
131 /* Fills a surface rectangle with the given color */ | 252 |
132 int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); | 253 /* Determine whether the mouse should be in relative mode or not. |
133 | 254 This function is called when the input grab state or cursor |
134 /* Sets video mem colorkey and accelerated blit function */ | 255 visibility state changes. |
135 int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key); | 256 If the cursor is not visible, and the input is grabbed, the |
136 | 257 driver can place the mouse in relative mode, which may result |
137 /* Sets per surface hardware alpha value */ | 258 in higher accuracy sampling of the pointer motion. |
138 int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value); | 259 */ |
139 | 260 void (*CheckMouseMode) (_THIS); |
140 /* Returns a readable/writable surface */ | 261 |
141 int (*LockHWSurface)(_THIS, SDL_Surface *surface); | 262 /* * * */ |
142 void (*UnlockHWSurface)(_THIS, SDL_Surface *surface); | 263 /* Event manager functions */ |
143 | 264 |
144 /* Performs hardware flipping */ | 265 /* Handle any queued OS events */ |
145 int (*FlipHWSurface)(_THIS, SDL_Surface *surface); | 266 void (*PumpEvents) (_THIS); |
146 | 267 |
147 /* Frees a previously allocated video surface */ | 268 /* * * */ |
148 void (*FreeHWSurface)(_THIS, SDL_Surface *surface); | 269 /* Data common to all drivers */ |
149 | 270 int num_displays; |
150 /* * * */ | 271 SDL_VideoDisplay *displays; |
151 /* Gamma support */ | 272 int current_display; |
152 | 273 Uint32 next_object_id; |
153 Uint16 *gamma; | 274 |
154 | 275 /* Driver information flags */ |
155 /* Set the gamma correction directly (emulated with gamma ramps) */ | 276 |
156 int (*SetGamma)(_THIS, float red, float green, float blue); | 277 /* * * */ |
157 | 278 /* Data used by the GL drivers */ |
158 /* Get the gamma correction directly (emulated with gamma ramps) */ | 279 struct |
159 int (*GetGamma)(_THIS, float *red, float *green, float *blue); | 280 { |
160 | 281 int red_size; |
161 /* Set the gamma ramp */ | 282 int green_size; |
162 int (*SetGammaRamp)(_THIS, Uint16 *ramp); | 283 int blue_size; |
163 | 284 int alpha_size; |
164 /* Get the gamma ramp */ | 285 int depth_size; |
165 int (*GetGammaRamp)(_THIS, Uint16 *ramp); | 286 int buffer_size; |
166 | 287 int stencil_size; |
167 /* * * */ | 288 int double_buffer; |
168 /* OpenGL support */ | 289 int accum_red_size; |
169 | 290 int accum_green_size; |
170 /* Sets the dll to use for OpenGL and loads it */ | 291 int accum_blue_size; |
171 int (*GL_LoadLibrary)(_THIS, const char *path); | 292 int accum_alpha_size; |
172 | 293 int stereo; |
173 /* Retrieves the address of a function in the gl library */ | 294 int multisamplebuffers; |
174 void* (*GL_GetProcAddress)(_THIS, const char *proc); | 295 int multisamplesamples; |
175 | 296 int accelerated; |
176 /* Get attribute information from the windowing system. */ | 297 int driver_loaded; |
177 int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value); | 298 char driver_path[256]; |
178 | 299 void *dll_handle; |
179 /* Make the context associated with this driver current */ | 300 } gl_config; |
180 int (*GL_MakeCurrent)(_THIS); | 301 |
181 | 302 /* * * */ |
182 /* Swap the current buffers in double buffer mode. */ | 303 /* Data private to this driver */ |
183 void (*GL_SwapBuffers)(_THIS); | 304 void *driverdata; |
184 | 305 struct SDL_PrivateGLData *gl_data; |
185 /* OpenGL functions for SDL_OPENGLBLIT */ | 306 |
186 #if SDL_VIDEO_OPENGL | 307 /* * * */ |
187 #if !defined(__WIN32__) | 308 /* The function used to dispose of this structure */ |
188 #define WINAPI | 309 void (*free) (_THIS); |
189 #endif | 310 }; |
190 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params; | 311 |
191 #include "SDL_glfuncs.h" | 312 typedef struct VideoBootStrap |
192 #undef SDL_PROC | 313 { |
193 | 314 const char *name; |
194 /* Texture id */ | 315 const char *desc; |
195 GLuint texture; | 316 int (*available) (void); |
196 #endif | 317 SDL_VideoDevice *(*create) (int devindex); |
197 int is_32bit; | |
198 | |
199 /* * * */ | |
200 /* Window manager functions */ | |
201 | |
202 /* Set the title and icon text */ | |
203 void (*SetCaption)(_THIS, const char *title, const char *icon); | |
204 | |
205 /* Set the window icon image */ | |
206 void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask); | |
207 | |
208 /* Iconify the window. | |
209 This function returns 1 if there is a window manager and the | |
210 window was actually iconified, it returns 0 otherwise. | |
211 */ | |
212 int (*IconifyWindow)(_THIS); | |
213 | |
214 /* Grab or ungrab keyboard and mouse input */ | |
215 SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode); | |
216 | |
217 /* Get some platform dependent window information */ | |
218 int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info); | |
219 | |
220 /* * * */ | |
221 /* Cursor manager functions */ | |
222 | |
223 /* Free a window manager cursor | |
224 This function can be NULL if CreateWMCursor is also NULL. | |
225 */ | |
226 void (*FreeWMCursor)(_THIS, WMcursor *cursor); | |
227 | |
228 /* If not NULL, create a black/white window manager cursor */ | |
229 WMcursor *(*CreateWMCursor)(_THIS, | |
230 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); | |
231 | |
232 /* Show the specified cursor, or hide if cursor is NULL */ | |
233 int (*ShowWMCursor)(_THIS, WMcursor *cursor); | |
234 | |
235 /* Warp the window manager cursor to (x,y) | |
236 If NULL, a mouse motion event is posted internally. | |
237 */ | |
238 void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y); | |
239 | |
240 /* If not NULL, this is called when a mouse motion event occurs */ | |
241 void (*MoveWMCursor)(_THIS, int x, int y); | |
242 | |
243 /* Determine whether the mouse should be in relative mode or not. | |
244 This function is called when the input grab state or cursor | |
245 visibility state changes. | |
246 If the cursor is not visible, and the input is grabbed, the | |
247 driver can place the mouse in relative mode, which may result | |
248 in higher accuracy sampling of the pointer motion. | |
249 */ | |
250 void (*CheckMouseMode)(_THIS); | |
251 | |
252 /* * * */ | |
253 /* Event manager functions */ | |
254 | |
255 /* Initialize keyboard mapping for this driver */ | |
256 void (*InitOSKeymap)(_THIS); | |
257 | |
258 /* Handle any queued OS events */ | |
259 void (*PumpEvents)(_THIS); | |
260 | |
261 /* * * */ | |
262 /* Data common to all drivers */ | |
263 SDL_Surface *screen; | |
264 SDL_Surface *shadow; | |
265 SDL_Surface *visible; | |
266 SDL_Palette *physpal; /* physical palette, if != logical palette */ | |
267 SDL_Color *gammacols; /* gamma-corrected colours, or NULL */ | |
268 char *wm_title; | |
269 char *wm_icon; | |
270 int offset_x; | |
271 int offset_y; | |
272 SDL_GrabMode input_grab; | |
273 | |
274 /* Driver information flags */ | |
275 int handles_any_size; /* Driver handles any size video mode */ | |
276 | |
277 /* * * */ | |
278 /* Data used by the GL drivers */ | |
279 struct { | |
280 int red_size; | |
281 int green_size; | |
282 int blue_size; | |
283 int alpha_size; | |
284 int depth_size; | |
285 int buffer_size; | |
286 int stencil_size; | |
287 int double_buffer; | |
288 int accum_red_size; | |
289 int accum_green_size; | |
290 int accum_blue_size; | |
291 int accum_alpha_size; | |
292 int stereo; | |
293 int multisamplebuffers; | |
294 int multisamplesamples; | |
295 int accelerated; | |
296 int swap_control; | |
297 int driver_loaded; | |
298 char driver_path[256]; | |
299 void* dll_handle; | |
300 } gl_config; | |
301 | |
302 /* * * */ | |
303 /* Data private to this driver */ | |
304 struct SDL_PrivateVideoData *hidden; | |
305 struct SDL_PrivateGLData *gl_data; | |
306 | |
307 /* * * */ | |
308 /* The function used to dispose of this structure */ | |
309 void (*free)(_THIS); | |
310 }; | |
311 #undef _THIS | |
312 | |
313 typedef struct VideoBootStrap { | |
314 const char *name; | |
315 const char *desc; | |
316 int (*available)(void); | |
317 SDL_VideoDevice *(*create)(int devindex); | |
318 } VideoBootStrap; | 318 } VideoBootStrap; |
319 | 319 |
320 #if SDL_VIDEO_DRIVER_QUARTZ | 320 #if SDL_VIDEO_DRIVER_QUARTZ |
321 extern VideoBootStrap QZ_bootstrap; | 321 extern VideoBootStrap QZ_bootstrap; |
322 #endif | 322 #endif |
357 extern VideoBootStrap SVGALIB_bootstrap; | 357 extern VideoBootStrap SVGALIB_bootstrap; |
358 #endif | 358 #endif |
359 #if SDL_VIDEO_DRIVER_GAPI | 359 #if SDL_VIDEO_DRIVER_GAPI |
360 extern VideoBootStrap GAPI_bootstrap; | 360 extern VideoBootStrap GAPI_bootstrap; |
361 #endif | 361 #endif |
362 #if SDL_VIDEO_DRIVER_WINDIB | 362 #if SDL_VIDEO_DRIVER_WIN32 |
363 extern VideoBootStrap WINDIB_bootstrap; | 363 extern VideoBootStrap WIN32_bootstrap; |
364 #endif | |
365 #if SDL_VIDEO_DRIVER_DDRAW | |
366 extern VideoBootStrap DIRECTX_bootstrap; | |
367 #endif | 364 #endif |
368 #if SDL_VIDEO_DRIVER_BWINDOW | 365 #if SDL_VIDEO_DRIVER_BWINDOW |
369 extern VideoBootStrap BWINDOW_bootstrap; | 366 extern VideoBootStrap BWINDOW_bootstrap; |
370 #endif | 367 #endif |
371 #if SDL_VIDEO_DRIVER_TOOLBOX | 368 #if SDL_VIDEO_DRIVER_TOOLBOX |
405 extern VideoBootStrap AALIB_bootstrap; | 402 extern VideoBootStrap AALIB_bootstrap; |
406 #endif | 403 #endif |
407 #if SDL_VIDEO_DRIVER_DUMMY | 404 #if SDL_VIDEO_DRIVER_DUMMY |
408 extern VideoBootStrap DUMMY_bootstrap; | 405 extern VideoBootStrap DUMMY_bootstrap; |
409 #endif | 406 #endif |
410 | 407 #if SDL_VIDEO_DRIVER_GLSDL |
411 /* This is the current video device */ | 408 extern VideoBootStrap glSDL_bootstrap; |
412 extern SDL_VideoDevice *current_video; | 409 #endif |
413 | 410 |
414 #define SDL_VideoSurface (current_video->screen) | 411 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
415 #define SDL_ShadowSurface (current_video->shadow) | 412 |
416 #define SDL_PublicSurface (current_video->visible) | 413 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
414 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); | |
415 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | |
416 extern SDL_bool SDL_AddDisplayMode(int displayIndex, | |
417 const SDL_DisplayMode * mode); | |
418 extern void SDL_AddRenderDriver(int displayIndex, | |
419 const SDL_RenderDriver * driver); | |
420 | |
421 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); | |
422 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); | |
423 | |
424 extern void SDL_OnWindowShown(SDL_Window * window); | |
425 extern void SDL_OnWindowHidden(SDL_Window * window); | |
426 extern void SDL_OnWindowFocusGained(SDL_Window * window); | |
427 extern void SDL_OnWindowFocusLost(SDL_Window * window); | |
428 extern SDL_WindowID SDL_GetFocusWindow(void); | |
417 | 429 |
418 #endif /* _SDL_sysvideo_h */ | 430 #endif /* _SDL_sysvideo_h */ |
431 | |
432 /* vi: set ts=4 sw=4 expandtab: */ |