comparison src/video/SDL_glfuncs.h @ 1895:c121d94672cb

SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jul 2006 21:04:37 +0000
parents e94b0d7c33bc
children aeb8263d377a
comparison
equal deleted inserted replaced
1894:c69cee13dd76 1895:c121d94672cb
1 /* list of OpenGL functions sorted alphabetically 1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem, 2 If you need to use a GL function from the SDL video subsystem,
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */ 4 */
5 #define SDL_PROC_UNUSED(ret,func,params) 5 #define SDL_PROC_UNUSED(ret,func,params)
6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) 6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) 7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) 8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
9 SDL_PROC_UNUSED(void,glArrayElement,(GLint)) 9 (GLsizei, const GLuint *, GLboolean *))
10 SDL_PROC(void,glBegin,(GLenum)) 10 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) 11 SDL_PROC(void, glBegin, (GLenum))
12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) 12 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) 13 SDL_PROC_UNUSED(void, glBitmap,
14 SDL_PROC_UNUSED(void,glCallList,(GLuint)) 14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) 15 const GLubyte *))
16 SDL_PROC_UNUSED(void,glClear,(GLbitfield)) 16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) 17 SDL_PROC_UNUSED(void, glCallList, (GLuint))
18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) 18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) 19 SDL_PROC_UNUSED(void, glClear, (GLbitfield))
20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) 20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
21 SDL_PROC_UNUSED(void,glClearStencil,(GLint)) 21 SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) 22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) 23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) 24 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) 25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) 26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) 27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) 28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) 29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) 30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) 31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) 32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) 33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) 34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) 35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) 36 SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) 37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) 38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) 39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) 40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) 41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) 42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) 43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) 44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) 45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) 46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) 47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) 48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) 49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) 50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) 51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) 52 SDL_PROC(void, glColor4ub,
53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) 53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) 54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) 55 SDL_PROC_UNUSED(void, glColor4ui,
56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) 56 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) 58 SDL_PROC_UNUSED(void, glColor4us,
59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) 59 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) 60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) 61 SDL_PROC_UNUSED(void, glColorMask,
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) 62 (GLboolean red, GLboolean green, GLboolean blue,
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) 63 GLboolean alpha))
64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) 64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) 65 SDL_PROC_UNUSED(void, glColorPointer,
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) 66 (GLint size, GLenum type, GLsizei stride,
67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) 67 const GLvoid * pointer))
68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) 68 SDL_PROC_UNUSED(void, glCopyPixels,
69 SDL_PROC(void,glDisable,(GLenum cap)) 69 (GLint x, GLint y, GLsizei width, GLsizei height,
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) 70 GLenum type))
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) 71 SDL_PROC_UNUSED(void, glCopyTexImage1D,
72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) 72 (GLenum target, GLint level, GLenum internalFormat, GLint x,
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) 73 GLint y, GLsizei width, GLint border))
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 74 SDL_PROC_UNUSED(void, glCopyTexImage2D,
75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) 75 (GLenum target, GLint level, GLenum internalFormat, GLint x,
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) 76 GLint y, GLsizei width, GLsizei height, GLint border))
77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) 77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
78 SDL_PROC(void,glEnable,(GLenum cap)) 78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) 79 GLsizei width))
80 SDL_PROC(void,glEnd,(void)) 80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
81 SDL_PROC_UNUSED(void,glEndList,(void)) 81 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) 82 GLint x, GLint y, GLsizei width, GLsizei height))
83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) 83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) 84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) 85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) 86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) 87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) 88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) 89 SDL_PROC(void, glDisable, (GLenum cap))
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) 90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) 91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) 92 SDL_PROC(void, glDrawBuffer, (GLenum mode))
93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) 93 SDL_PROC_UNUSED(void, glDrawElements,
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) 94 (GLenum mode, GLsizei count, GLenum type,
95 SDL_PROC_UNUSED(void,glFinish,(void)) 95 const GLvoid * indices))
96 SDL_PROC(void,glFlush,(void)) 96 SDL_PROC_UNUSED(void, glDrawPixels,
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) 97 (GLsizei width, GLsizei height, GLenum format, GLenum type,
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) 98 const GLvoid * pixels))
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) 99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) 100 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) 101 (GLsizei stride, const GLvoid * pointer))
102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) 103 SDL_PROC(void, glEnable, (GLenum cap))
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) 104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) 105 SDL_PROC(void, glEnd, (void))
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) 106 SDL_PROC_UNUSED(void, glEndList, (void))
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) 107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
108 SDL_PROC_UNUSED(GLenum,glGetError,(void)) 108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) 109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) 110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) 111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) 112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) 113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) 114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) 115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) 116 SDL_PROC_UNUSED(void, glEvalMesh2,
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) 117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) 118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) 119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) 120 SDL_PROC_UNUSED(void, glFeedbackBuffer,
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) 121 (GLsizei size, GLenum type, GLfloat * buffer))
122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) 122 SDL_PROC(void, glFinish, (void))
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name)) 123 SDL_PROC(void, glFlush, (void))
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) 124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) 125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) 126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) 127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) 128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) 129 SDL_PROC_UNUSED(void, glFrustum,
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) 130 (GLdouble left, GLdouble right, GLdouble bottom,
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) 131 GLdouble top, GLdouble zNear, GLdouble zFar))
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) 132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) 133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) 134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) 135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) 137 SDL_PROC(GLenum, glGetError, (void))
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) 138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) 139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) 140 SDL_PROC_UNUSED(void, glGetLightfv,
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c)) 141 (GLenum light, GLenum pname, GLfloat * params))
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) 142 SDL_PROC_UNUSED(void, glGetLightiv,
143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) 143 (GLenum light, GLenum pname, GLint * params))
144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) 144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) 145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) 146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
147 SDL_PROC_UNUSED(void,glInitNames,(void)) 147 SDL_PROC_UNUSED(void, glGetMaterialfv,
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) 148 (GLenum face, GLenum pname, GLfloat * params))
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) 149 SDL_PROC_UNUSED(void, glGetMaterialiv,
150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) 150 (GLenum face, GLenum pname, GLint * params))
151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) 156 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) 157 SDL_PROC_UNUSED(void, glGetTexEnvfv,
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) 158 (GLenum target, GLenum pname, GLfloat * params))
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) 159 SDL_PROC_UNUSED(void, glGetTexEnviv,
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) 160 (GLenum target, GLenum pname, GLint * params))
161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) 161 SDL_PROC_UNUSED(void, glGetTexGendv,
162 SDL_PROC_UNUSED(void,glListBase,(GLuint base)) 162 (GLenum coord, GLenum pname, GLdouble * params))
163 SDL_PROC(void,glLoadIdentity,(void)) 163 SDL_PROC_UNUSED(void, glGetTexGenfv,
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) 164 (GLenum coord, GLenum pname, GLfloat * params))
165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) 165 SDL_PROC_UNUSED(void, glGetTexGeniv,
166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) 166 (GLenum coord, GLenum pname, GLint * params))
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) 167 SDL_PROC_UNUSED(void, glGetTexImage,
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) 168 (GLenum target, GLint level, GLenum format, GLenum type,
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) 169 GLvoid * pixels))
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) 170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) 171 (GLenum target, GLint level, GLenum pname, GLfloat * params))
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) 172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) 173 (GLenum target, GLint level, GLenum pname, GLint * params))
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) 174 SDL_PROC_UNUSED(void, glGetTexParameterfv,
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) 175 (GLenum target, GLenum pname, GLfloat * params))
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) 176 SDL_PROC_UNUSED(void, glGetTexParameteriv,
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) 177 (GLenum target, GLenum pname, GLint * params))
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) 178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) 179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
180 SDL_PROC(void,glMatrixMode,(GLenum mode)) 180 SDL_PROC_UNUSED(void, glIndexPointer,
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) 181 (GLenum type, GLsizei stride, const GLvoid * pointer))
182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) 182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) 183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) 184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) 185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) 186 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) 187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) 188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) 189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) 190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) 191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) 192 SDL_PROC_UNUSED(void, glInitNames, (void))
193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) 193 SDL_PROC_UNUSED(void, glInterleavedArrays,
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) 194 (GLenum format, GLsizei stride, const GLvoid * pointer))
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) 196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) 197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) 198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) 199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) 200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) 201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) 202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) 203 SDL_PROC_UNUSED(void, glLightfv,
204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) 204 (GLenum light, GLenum pname, const GLfloat * params))
205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) 205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) 206 SDL_PROC_UNUSED(void, glLightiv,
207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) 207 (GLenum light, GLenum pname, const GLint * params))
208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) 208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
209 SDL_PROC(void,glPopAttrib,(void)) 209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
210 SDL_PROC(void,glPopClientAttrib,(void)) 210 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
211 SDL_PROC(void,glPopMatrix,(void)) 211 SDL_PROC(void, glLoadIdentity, (void))
212 SDL_PROC_UNUSED(void,glPopName,(void)) 212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) 213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask)) 214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) 215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
216 SDL_PROC(void,glPushMatrix,(void)) 216 SDL_PROC_UNUSED(void, glMap1d,
217 SDL_PROC_UNUSED(void,glPushName,(GLuint name)) 217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) 218 GLint order, const GLdouble * points))
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) 219 SDL_PROC_UNUSED(void, glMap1f,
220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) 220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) 221 GLint order, const GLfloat * points))
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) 222 SDL_PROC_UNUSED(void, glMap2d,
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) 223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) 224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) 225 GLint vorder, const GLdouble * points))
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) 226 SDL_PROC_UNUSED(void, glMap2f,
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) 227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) 228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) 229 GLint vorder, const GLfloat * points))
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) 230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) 231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) 232 SDL_PROC_UNUSED(void, glMapGrid2d,
233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) 233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 234 GLdouble v2))
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) 235 SDL_PROC_UNUSED(void, glMapGrid2f,
236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) 237 GLfloat v2))
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) 238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) 239 SDL_PROC_UNUSED(void, glMaterialfv,
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 240 (GLenum face, GLenum pname, const GLfloat * params))
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) 241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) 242 SDL_PROC_UNUSED(void, glMaterialiv,
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) 243 (GLenum face, GLenum pname, const GLint * params))
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) 244 SDL_PROC(void, glMatrixMode, (GLenum mode))
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) 245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) 246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) 247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) 248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) 249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) 250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) 251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) 252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) 253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) 254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) 255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) 256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) 257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) 258 SDL_PROC_UNUSED(void, glNormalPointer,
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) 259 (GLenum type, GLsizei stride, const GLvoid * pointer))
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) 260 SDL_PROC(void, glOrtho,
261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) 261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) 262 GLdouble zNear, GLdouble zFar))
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) 263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) 264 SDL_PROC_UNUSED(void, glPixelMapfv,
265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) 265 (GLenum map, GLsizei mapsize, const GLfloat * values))
266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) 266 SDL_PROC_UNUSED(void, glPixelMapuiv,
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) 267 (GLenum map, GLsizei mapsize, const GLuint * values))
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) 268 SDL_PROC_UNUSED(void, glPixelMapusv,
269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) 269 (GLenum map, GLsizei mapsize, const GLushort * values))
270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) 270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) 271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) 272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) 273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) 274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) 275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) 276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) 277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) 278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) 279 SDL_PROC(void, glPopAttrib, (void))
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) 280 SDL_PROC(void, glPopClientAttrib, (void))
281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) 281 SDL_PROC(void, glPopMatrix, (void))
282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) 282 SDL_PROC_UNUSED(void, glPopName, (void))
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) 283 SDL_PROC_UNUSED(void, glPrioritizeTextures,
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) 284 (GLsizei n, const GLuint * textures,
285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) 285 const GLclampf * priorities))
286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) 286 SDL_PROC(void, glPushAttrib, (GLbitfield mask))
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) 287 SDL_PROC(void, glPushClientAttrib, (GLbitfield mask))
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) 288 SDL_PROC(void, glPushMatrix, (void))
289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) 289 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) 290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) 291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) 292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) 293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) 294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) 296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) 297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) 298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) 299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) 300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) 301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) 302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) 303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) 304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) 305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 306 SDL_PROC_UNUSED(void, glRasterPos4d,
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) 307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) 308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) 309 SDL_PROC_UNUSED(void, glRasterPos4f,
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) 310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) 311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) 312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) 313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) 314 SDL_PROC_UNUSED(void, glRasterPos4s,
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) 315 (GLshort x, GLshort y, GLshort z, GLshort w))
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) 316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) 317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) 318 SDL_PROC(void, glReadPixels,
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) 319 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y)) 320 GLenum type, GLvoid * pixels))
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) 321 SDL_PROC_UNUSED(void, glRectd,
322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) 322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) 323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) 324 SDL_PROC_UNUSED(void, glRectf,
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) 325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) 326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) 327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) 328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) 329 SDL_PROC_UNUSED(void, glRects,
330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) 330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) 331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) 333 SDL_PROC_UNUSED(void, glRotated,
334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) 335 SDL_PROC_UNUSED(void, glRotatef,
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) 336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) 337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) 338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) 339 SDL_PROC_UNUSED(void, glScissor,
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) 340 (GLint x, GLint y, GLsizei width, GLsizei height))
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) 341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
370 SDL_PROC_UNUSED(void, glTexCoord4d,
371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
373 SDL_PROC_UNUSED(void, glTexCoord4f,
374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
378 SDL_PROC_UNUSED(void, glTexCoord4s,
379 (GLshort s, GLshort t, GLshort r, GLshort q))
380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
381 SDL_PROC_UNUSED(void, glTexCoordPointer,
382 (GLint size, GLenum type, GLsizei stride,
383 const GLvoid * pointer))
384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
385 SDL_PROC_UNUSED(void, glTexEnvfv,
386 (GLenum target, GLenum pname, const GLfloat * params))
387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
388 SDL_PROC_UNUSED(void, glTexEnviv,
389 (GLenum target, GLenum pname, const GLint * params))
390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
391 SDL_PROC_UNUSED(void, glTexGendv,
392 (GLenum coord, GLenum pname, const GLdouble * params))
393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
394 SDL_PROC_UNUSED(void, glTexGenfv,
395 (GLenum coord, GLenum pname, const GLfloat * params))
396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
397 SDL_PROC_UNUSED(void, glTexGeniv,
398 (GLenum coord, GLenum pname, const GLint * params))
399 SDL_PROC_UNUSED(void, glTexImage1D,
400 (GLenum target, GLint level, GLint internalformat,
401 GLsizei width, GLint border, GLenum format, GLenum type,
402 const GLvoid * pixels))
403 SDL_PROC(void, glTexImage2D,
404 (GLenum target, GLint level, GLint internalformat, GLsizei width,
405 GLsizei height, GLint border, GLenum format, GLenum type,
406 const GLvoid * pixels))
407 SDL_PROC_UNUSED(void, glTexParameterf,
408 (GLenum target, GLenum pname, GLfloat param))
409 SDL_PROC_UNUSED(void, glTexParameterfv,
410 (GLenum target, GLenum pname, const GLfloat * params))
411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
412 SDL_PROC_UNUSED(void, glTexParameteriv,
413 (GLenum target, GLenum pname, const GLint * params))
414 SDL_PROC_UNUSED(void, glTexSubImage1D,
415 (GLenum target, GLint level, GLint xoffset, GLsizei width,
416 GLenum format, GLenum type, const GLvoid * pixels))
417 SDL_PROC(void, glTexSubImage2D,
418 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
419 GLsizei width, GLsizei height, GLenum format, GLenum type,
420 const GLvoid * pixels))
421 SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
427 SDL_PROC(void, glVertex2i, (GLint x, GLint y))
428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
439 SDL_PROC_UNUSED(void, glVertex4d,
440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
442 SDL_PROC_UNUSED(void, glVertex4f,
443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
447 SDL_PROC_UNUSED(void, glVertex4s,
448 (GLshort x, GLshort y, GLshort z, GLshort w))
449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
450 SDL_PROC_UNUSED(void, glVertexPointer,
451 (GLint size, GLenum type, GLsizei stride,
452 const GLvoid * pointer))
453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
454 /* vi: set ts=4 sw=4 expandtab: */