Mercurial > sdl-ios-xcode
comparison src/joystick/os2/SDL_sysjoystick.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | 92947e3a18db |
children | 99210400e8b9 |
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1894:c69cee13dd76 | 1895:c121d94672cb |
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36 #include "SDL_joystick.h" | 36 #include "SDL_joystick.h" |
37 #include "SDL_events.h" | 37 #include "SDL_events.h" |
38 #include "../SDL_sysjoystick.h" | 38 #include "../SDL_sysjoystick.h" |
39 #include "../SDL_joystick_c.h" | 39 #include "../SDL_joystick_c.h" |
40 | 40 |
41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ | 41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ |
42 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ | 42 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ |
43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */ | 43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */ |
44 #define MAX_BUTTONS 8 /* 8 buttons */ | 44 #define MAX_BUTTONS 8 /* 8 buttons */ |
45 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ | 45 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ |
46 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ | 46 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ |
47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */ | 47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */ |
48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */ | 48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */ |
49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ | 49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ |
50 /* limit axes to 256 possible positions to filter out noise */ | 50 /* limit axes to 256 possible positions to filter out noise */ |
51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) | 51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) |
52 /* Calc Button Flag for buttons A to D */ | 52 /* Calc Button Flag for buttons A to D */ |
53 #define JOY_BUTTON_FLAG(n) (1<<n) | 53 #define JOY_BUTTON_FLAG(n) (1<<n) |
54 | 54 |
55 /* Joystick data... hold information about detected devices */ | 55 /* Joystick data... hold information about detected devices */ |
56 typedef struct SYS_JoyData_s | 56 typedef struct SYS_JoyData_s |
57 { | 57 { |
58 Sint8 id; // Device ID | 58 Sint8 id; // Device ID |
59 char szDeviceName[MAX_JOYNAME]; // Device Name | 59 char szDeviceName[MAX_JOYNAME]; // Device Name |
60 char axes; // Number of axes | 60 char axes; // Number of axes |
61 char buttons; // Number of buttons | 61 char buttons; // Number of buttons |
62 char hats; // Number of buttons | 62 char hats; // Number of buttons |
63 char balls; // Number of buttons | 63 char balls; // Number of buttons |
64 int axes_min[MAX_AXES]; // minimum callibration value for axes | 64 int axes_min[MAX_AXES]; // minimum callibration value for axes |
65 int axes_med[MAX_AXES]; // medium callibration value for axes | 65 int axes_med[MAX_AXES]; // medium callibration value for axes |
66 int axes_max[MAX_AXES]; // maximum callibration value for axes | 66 int axes_max[MAX_AXES]; // maximum callibration value for axes |
67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. | 67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. |
68 } SYS_JoyData_t, *SYS_JoyData_p; | 68 } SYS_JoyData_t, *SYS_JoyData_p; |
69 | 69 |
70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; | 70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; |
71 | 71 |
72 | 72 |
73 /* Structure used to convert data from OS/2 driver format to SDL format */ | 73 /* Structure used to convert data from OS/2 driver format to SDL format */ |
74 struct joystick_hwdata | 74 struct joystick_hwdata |
75 { | 75 { |
76 Sint8 id; | 76 Sint8 id; |
77 struct _transaxes | 77 struct _transaxes |
78 { | 78 { |
79 int offset; /* Center Offset */ | 79 int offset; /* Center Offset */ |
80 float scale1; /* Center to left/up Scale */ | 80 float scale1; /* Center to left/up Scale */ |
81 float scale2; /* Center to right/down Scale */ | 81 float scale2; /* Center to right/down Scale */ |
82 } transaxes[MAX_AXES]; | 82 } transaxes[MAX_AXES]; |
83 }; | 83 }; |
84 | 84 |
85 /* Structure used to get values from Joystick Environment Variable */ | 85 /* Structure used to get values from Joystick Environment Variable */ |
86 struct _joycfg | 86 struct _joycfg |
87 { | 87 { |
88 char name[MAX_JOYNAME]; | 88 char name[MAX_JOYNAME]; |
89 unsigned int axes; | 89 unsigned int axes; |
90 unsigned int buttons; | 90 unsigned int buttons; |
91 unsigned int hats; | 91 unsigned int hats; |
92 unsigned int balls; | 92 unsigned int balls; |
93 }; | 93 }; |
94 | 94 |
95 /* OS/2 Implementation Function Prototypes */ | 95 /* OS/2 Implementation Function Prototypes */ |
96 APIRET joyPortOpen(HFILE * hGame); | 96 APIRET joyPortOpen(HFILE * hGame); |
97 void joyPortClose(HFILE * hGame); | 97 void joyPortClose(HFILE * hGame); |
98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); | 98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); |
99 int joyGetEnv(struct _joycfg * joydata); | 99 int joyGetEnv(struct _joycfg *joydata); |
100 | 100 |
101 | 101 |
102 | 102 |
103 /************************************************************************/ | 103 /************************************************************************/ |
104 /* Function to scan the system for joysticks. */ | 104 /* Function to scan the system for joysticks. */ |
105 /* This function should set SDL_numjoysticks to the number of available */ | 105 /* This function should set SDL_numjoysticks to the number of available */ |
106 /* joysticks. Joystick 0 should be the system default joystick. */ | 106 /* joysticks. Joystick 0 should be the system default joystick. */ |
107 /* It should return 0, or -1 on an unrecoverable fatal error. */ | 107 /* It should return 0, or -1 on an unrecoverable fatal error. */ |
108 /************************************************************************/ | 108 /************************************************************************/ |
109 int SDL_SYS_JoystickInit(void) | 109 int |
110 { | 110 SDL_SYS_JoystickInit(void) |
111 APIRET rc; /* Generic OS/2 return code */ | 111 { |
112 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ | 112 APIRET rc; /* Generic OS/2 return code */ |
113 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ | 113 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ |
114 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ | 114 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ |
115 ULONG ulDataLen; /* Size of data */ | 115 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ |
116 ULONG ulLastTick; /* Tick Counter for timing operations */ | 116 ULONG ulDataLen; /* Size of data */ |
117 Uint8 maxdevs; /* Maximum number of devices */ | 117 ULONG ulLastTick; /* Tick Counter for timing operations */ |
118 Uint8 numdevs; /* Number of present devices */ | 118 Uint8 maxdevs; /* Maximum number of devices */ |
119 Uint8 maxbut; /* Maximum number of buttons... */ | 119 Uint8 numdevs; /* Number of present devices */ |
120 Uint8 i; /* Temporary Count Vars */ | 120 Uint8 maxbut; /* Maximum number of buttons... */ |
121 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ | 121 Uint8 i; /* Temporary Count Vars */ |
122 struct _joycfg joycfg; /* Joy Configuration from envvar */ | 122 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ |
123 struct _joycfg joycfg; /* Joy Configuration from envvar */ | |
123 | 124 |
124 | 125 |
125 /* Get Max Number of Devices */ | 126 /* Get Max Number of Devices */ |
126 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ | 127 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ |
127 if (rc != 0) return 0; /* Cannot open... report no joystick */ | 128 if (rc != 0) |
128 ulDataLen = sizeof(stGameParms); | 129 return 0; /* Cannot open... report no joystick */ |
129 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, | 130 ulDataLen = sizeof(stGameParms); |
130 NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ | 131 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ |
131 if (rc != 0) | 132 if (rc != 0) { |
132 { | 133 joyPortClose(&hJoyPort); |
133 joyPortClose(&hJoyPort); | 134 SDL_SetError("Could not read joystick port."); |
134 SDL_SetError("Could not read joystick port."); | 135 return -1; |
135 return -1; | 136 } |
136 } | 137 if (stGameParms.useA != 0) |
137 if (stGameParms.useA != 0) maxdevs++; | 138 maxdevs++; |
138 if (stGameParms.useB != 0) maxdevs++; | 139 if (stGameParms.useB != 0) |
139 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS; | 140 maxdevs++; |
141 if (maxdevs > MAX_JOYSTICKS) | |
142 maxdevs = MAX_JOYSTICKS; | |
140 | 143 |
141 /* Defines min/max axes values (callibration) */ | 144 /* Defines min/max axes values (callibration) */ |
142 ulDataLen = sizeof(stGameCalib); | 145 ulDataLen = sizeof(stGameCalib); |
143 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, | 146 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, |
144 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); | 147 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); |
145 if (rc != 0) | 148 if (rc != 0) { |
146 { | 149 joyPortClose(&hJoyPort); |
147 joyPortClose(&hJoyPort); | 150 SDL_SetError("Could not read callibration data."); |
148 SDL_SetError("Could not read callibration data."); | 151 return -1; |
149 return -1; | 152 } |
150 } | |
151 | 153 |
152 /* Determine how many joysticks are active */ | 154 /* Determine how many joysticks are active */ |
153 numdevs = 0; /* Points no device */ | 155 numdevs = 0; /* Points no device */ |
154 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ | 156 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ |
155 ulDataLen = sizeof(ucNewJoystickMask); | 157 ulDataLen = sizeof(ucNewJoystickMask); |
156 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, | 158 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, |
157 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL); | 159 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, |
158 if (rc == 0) | 160 NULL); |
159 { | 161 if (rc == 0) { |
160 ulDataLen = sizeof(stJoyStatus); | 162 ulDataLen = sizeof(stJoyStatus); |
161 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, | 163 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
162 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); | 164 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); |
163 if (rc != 0) | 165 if (rc != 0) { |
164 { | 166 joyPortClose(&hJoyPort); |
165 joyPortClose(&hJoyPort); | 167 SDL_SetError("Could not call joystick port."); |
166 SDL_SetError("Could not call joystick port."); | 168 return -1; |
167 return -1; | 169 } |
168 } | 170 ulLastTick = stJoyStatus.ulJs_Ticks; |
169 ulLastTick = stJoyStatus.ulJs_Ticks; | 171 while (stJoyStatus.ulJs_Ticks == ulLastTick) { |
170 while (stJoyStatus.ulJs_Ticks == ulLastTick) | 172 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
171 { | 173 NULL, 0, NULL, &stJoyStatus, ulDataLen, |
172 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, | 174 &ulDataLen); |
173 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); | 175 } |
174 } | 176 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) |
175 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++; | 177 numdevs++; |
176 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++; | 178 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) |
177 } | 179 numdevs++; |
178 | 180 } |
179 if (numdevs>maxdevs) numdevs=maxdevs; | 181 |
182 if (numdevs > maxdevs) | |
183 numdevs = maxdevs; | |
180 | 184 |
181 /* If *any* joystick was detected... Let's configure SDL for them */ | 185 /* If *any* joystick was detected... Let's configure SDL for them */ |
182 if (numdevs > 0) | 186 if (numdevs > 0) { |
183 { | 187 /* Verify if it is a "user defined" joystick */ |
184 /* Verify if it is a "user defined" joystick */ | 188 if (joyGetEnv(&joycfg)) { |
185 if (joyGetEnv(&joycfg)) | 189 GAME_3POS_STRUCT *axis[4]; |
186 { | 190 axis[0] = &stGameCalib.Ax; |
187 GAME_3POS_STRUCT * axis[4]; | 191 axis[1] = &stGameCalib.Ay; |
188 axis[0] = &stGameCalib.Ax; | 192 axis[2] = &stGameCalib.Bx; |
189 axis[1] = &stGameCalib.Ay; | 193 axis[3] = &stGameCalib.By; |
190 axis[2] = &stGameCalib.Bx; | 194 /* Say it has one device only (user defined is always one device only) */ |
191 axis[3] = &stGameCalib.By; | 195 numdevs = 1; |
192 /* Say it has one device only (user defined is always one device only) */ | 196 /* Define Device 0 as... */ |
193 numdevs = 1; | 197 SYS_JoyData[0].id = 0; |
194 /* Define Device 0 as... */ | 198 /* Define Number of Axes... up to 4 */ |
195 SYS_JoyData[0].id=0; | 199 if (joycfg.axes > MAX_AXES) |
196 /* Define Number of Axes... up to 4 */ | 200 joycfg.axes = MAX_AXES; |
197 if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES; | 201 SYS_JoyData[0].axes = joycfg.axes; |
198 SYS_JoyData[0].axes = joycfg.axes; | 202 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ |
199 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ | 203 maxbut = MAX_BUTTONS; |
200 maxbut = MAX_BUTTONS; | 204 if (joycfg.axes > 2) |
201 if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */ | 205 maxbut -= ((joycfg.axes - 2) << 1); /* MAX_BUTTONS - 2*(axes-2) */ |
202 if (joycfg.buttons > maxbut) joycfg.buttons = maxbut; | 206 if (joycfg.buttons > maxbut) |
203 SYS_JoyData[0].buttons = joycfg.buttons; | 207 joycfg.buttons = maxbut; |
204 /* Define number of hats */ | 208 SYS_JoyData[0].buttons = joycfg.buttons; |
205 if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS; | 209 /* Define number of hats */ |
206 SYS_JoyData[0].hats = joycfg.hats; | 210 if (joycfg.hats > MAX_HATS) |
207 /* Define number of balls */ | 211 joycfg.hats = MAX_HATS; |
208 if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS; | 212 SYS_JoyData[0].hats = joycfg.hats; |
209 SYS_JoyData[0].balls = joycfg.balls; | 213 /* Define number of balls */ |
210 /* Initialize Axes Callibration Values */ | 214 if (joycfg.balls > MAX_BALLS) |
211 for (i=0; i<joycfg.axes; i++) | 215 joycfg.balls = MAX_BALLS; |
212 { | 216 SYS_JoyData[0].balls = joycfg.balls; |
213 SYS_JoyData[0].axes_min[i] = axis[i]->lower; | 217 /* Initialize Axes Callibration Values */ |
214 SYS_JoyData[0].axes_med[i] = axis[i]->centre; | 218 for (i = 0; i < joycfg.axes; i++) { |
215 SYS_JoyData[0].axes_max[i] = axis[i]->upper; | 219 SYS_JoyData[0].axes_min[i] = axis[i]->lower; |
216 } | 220 SYS_JoyData[0].axes_med[i] = axis[i]->centre; |
217 /* Initialize Buttons 5 to 8 structures */ | 221 SYS_JoyData[0].axes_max[i] = axis[i]->upper; |
218 if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1); | 222 } |
219 if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1); | 223 /* Initialize Buttons 5 to 8 structures */ |
220 if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1); | 224 if (joycfg.buttons >= 5) |
221 if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1); | 225 SYS_JoyData[0].buttoncalc[0] = |
222 /* Intialize Joystick Name */ | 226 ((axis[2]->lower + axis[3]->centre) >> 1); |
223 SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName)); | 227 if (joycfg.buttons >= 6) |
224 } | 228 SYS_JoyData[0].buttoncalc[1] = |
225 /* Default Init ... autoconfig */ | 229 ((axis[3]->lower + axis[3]->centre) >> 1); |
226 else | 230 if (joycfg.buttons >= 7) |
227 { | 231 SYS_JoyData[0].buttoncalc[2] = |
228 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ | 232 ((axis[2]->upper + axis[3]->centre) >> 1); |
229 if (numdevs==2) | 233 if (joycfg.buttons >= 8) |
230 { | 234 SYS_JoyData[0].buttoncalc[3] = |
231 /* Define Device 0 as 4 axes, 4 buttons */ | 235 ((axis[3]->upper + axis[3]->centre) >> 1); |
232 SYS_JoyData[0].id=0; | 236 /* Intialize Joystick Name */ |
233 SYS_JoyData[0].axes = 4; | 237 SDL_strlcpy(SYS_JoyData[0].szDeviceName, joycfg.name, |
234 SYS_JoyData[0].buttons = 4; | 238 SDL_arraysize(SYS_JoyData[0].szDeviceName)); |
235 SYS_JoyData[0].hats = 0; | 239 } |
236 SYS_JoyData[0].balls = 0; | 240 /* Default Init ... autoconfig */ |
237 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; | 241 else { |
238 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; | 242 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ |
239 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; | 243 if (numdevs == 2) { |
240 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; | 244 /* Define Device 0 as 4 axes, 4 buttons */ |
241 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; | 245 SYS_JoyData[0].id = 0; |
242 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; | 246 SYS_JoyData[0].axes = 4; |
243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; | 247 SYS_JoyData[0].buttons = 4; |
244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; | 248 SYS_JoyData[0].hats = 0; |
245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; | 249 SYS_JoyData[0].balls = 0; |
246 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; | 250 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
247 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; | 251 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
248 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; | 252 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
249 /* Define Device 1 as 2 axes, 2 buttons */ | 253 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
250 SYS_JoyData[1].id=1; | 254 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
251 SYS_JoyData[1].axes = 2; | 255 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
252 SYS_JoyData[1].buttons = 2; | 256 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; |
253 SYS_JoyData[1].hats = 0; | 257 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; |
254 SYS_JoyData[1].balls = 0; | 258 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; |
255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; | 259 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; |
256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; | 260 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; |
257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; | 261 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; |
258 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; | 262 /* Define Device 1 as 2 axes, 2 buttons */ |
259 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; | 263 SYS_JoyData[1].id = 1; |
260 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; | 264 SYS_JoyData[1].axes = 2; |
261 } | 265 SYS_JoyData[1].buttons = 2; |
262 /* One joystick only? */ | 266 SYS_JoyData[1].hats = 0; |
263 else | 267 SYS_JoyData[1].balls = 0; |
264 { | 268 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; |
265 /* If it is joystick A... */ | 269 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; |
266 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) | 270 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; |
267 { | 271 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; |
268 /* Define Device 0 as 2 axes, 4 buttons */ | 272 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; |
269 SYS_JoyData[0].id=0; | 273 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; |
270 SYS_JoyData[0].axes = 2; | 274 } |
271 SYS_JoyData[0].buttons = 4; | 275 /* One joystick only? */ |
272 SYS_JoyData[0].hats = 0; | 276 else { |
273 SYS_JoyData[0].balls = 0; | 277 /* If it is joystick A... */ |
274 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; | 278 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) { |
275 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; | 279 /* Define Device 0 as 2 axes, 4 buttons */ |
276 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; | 280 SYS_JoyData[0].id = 0; |
277 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; | 281 SYS_JoyData[0].axes = 2; |
278 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; | 282 SYS_JoyData[0].buttons = 4; |
279 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; | 283 SYS_JoyData[0].hats = 0; |
280 } | 284 SYS_JoyData[0].balls = 0; |
281 /* If not, it is joystick B */ | 285 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
282 else | 286 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
283 { | 287 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
284 /* Define Device 1 as 2 axes, 2 buttons */ | 288 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
285 SYS_JoyData[0].id=1; | 289 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
286 SYS_JoyData[0].axes = 2; | 290 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
287 SYS_JoyData[0].buttons = 2; | |
288 SYS_JoyData[0].hats = 0; | |
289 SYS_JoyData[0].balls = 0; | |
290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; | |
291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; | |
292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; | |
293 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; | |
294 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; | |
295 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; | |
296 } | |
297 } | |
298 /* Hack to define Joystick Port Names */ | |
299 if ( numdevs > maxdevs ) numdevs = maxdevs; | |
300 for (i=0; i<numdevs; i++) | |
301 SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id); | |
302 | |
303 } | 291 } |
304 } | 292 /* If not, it is joystick B */ |
293 else { | |
294 /* Define Device 1 as 2 axes, 2 buttons */ | |
295 SYS_JoyData[0].id = 1; | |
296 SYS_JoyData[0].axes = 2; | |
297 SYS_JoyData[0].buttons = 2; | |
298 SYS_JoyData[0].hats = 0; | |
299 SYS_JoyData[0].balls = 0; | |
300 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; | |
301 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; | |
302 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; | |
303 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; | |
304 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; | |
305 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; | |
306 } | |
307 } | |
308 /* Hack to define Joystick Port Names */ | |
309 if (numdevs > maxdevs) | |
310 numdevs = maxdevs; | |
311 for (i = 0; i < numdevs; i++) | |
312 SDL_snprintf(SYS_JoyData[i].szDeviceName, | |
313 SDL_arraysize(SYS_JoyData[i].szDeviceName), | |
314 "Default Joystick %c", 'A' + SYS_JoyData[i].id); | |
315 | |
316 } | |
317 } | |
305 /* Return the number of devices found */ | 318 /* Return the number of devices found */ |
306 return(numdevs); | 319 return (numdevs); |
307 } | 320 } |
308 | 321 |
309 | 322 |
310 /***********************************************************/ | 323 /***********************************************************/ |
311 /* Function to get the device-dependent name of a joystick */ | 324 /* Function to get the device-dependent name of a joystick */ |
312 /***********************************************************/ | 325 /***********************************************************/ |
313 const char *SDL_SYS_JoystickName(int index) | 326 const char * |
327 SDL_SYS_JoystickName(int index) | |
314 { | 328 { |
315 /* No need to verify if device exists, already done in upper layer */ | 329 /* No need to verify if device exists, already done in upper layer */ |
316 return(SYS_JoyData[index].szDeviceName); | 330 return (SYS_JoyData[index].szDeviceName); |
317 } | 331 } |
318 | 332 |
319 | 333 |
320 | 334 |
321 /******************************************************************************/ | 335 /******************************************************************************/ |
322 /* Function to open a joystick for use. */ | 336 /* Function to open a joystick for use. */ |
323 /* The joystick to open is specified by the index field of the joystick. */ | 337 /* The joystick to open is specified by the index field of the joystick. */ |
324 /* This should fill the nbuttons and naxes fields of the joystick structure. */ | 338 /* This should fill the nbuttons and naxes fields of the joystick structure. */ |
325 /* It returns 0, or -1 if there is an error. */ | 339 /* It returns 0, or -1 if there is an error. */ |
326 /******************************************************************************/ | 340 /******************************************************************************/ |
327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) | 341 int |
328 { | 342 SDL_SYS_JoystickOpen(SDL_Joystick * joystick) |
329 int index; /* Index shortcut for index in joystick structure */ | 343 { |
330 int i; /* Generic Counter */ | 344 int index; /* Index shortcut for index in joystick structure */ |
345 int i; /* Generic Counter */ | |
331 | 346 |
332 /* allocate memory for system specific hardware data */ | 347 /* allocate memory for system specific hardware data */ |
333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); | 348 joystick->hwdata = |
334 if (joystick->hwdata == NULL) | 349 (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); |
335 { | 350 if (joystick->hwdata == NULL) { |
336 SDL_OutOfMemory(); | 351 SDL_OutOfMemory(); |
337 return(-1); | 352 return (-1); |
338 } | 353 } |
339 /* Reset Hardware Data */ | 354 /* Reset Hardware Data */ |
340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); | 355 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); |
341 | 356 |
342 /* ShortCut Pointer */ | 357 /* ShortCut Pointer */ |
343 index = joystick->index; | 358 index = joystick->index; |
344 /* Define offsets and scales for all axes */ | 359 /* Define offsets and scales for all axes */ |
345 joystick->hwdata->id = SYS_JoyData[index].id; | 360 joystick->hwdata->id = SYS_JoyData[index].id; |
346 for ( i = 0; i < MAX_AXES; ++i ) | 361 for (i = 0; i < MAX_AXES; ++i) { |
347 { | 362 if ((i < 2) || i < SYS_JoyData[index].axes) { |
348 if ( (i<2) || i < SYS_JoyData[index].axes ) | 363 joystick->hwdata->transaxes[i].offset = |
349 { | 364 ((AXIS_MAX + AXIS_MIN) >> 1) - SYS_JoyData[index].axes_med[i]; |
350 joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i]; | 365 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); |
351 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); | 366 joystick->hwdata->transaxes[i].scale1 = |
352 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i])); | 367 (float) abs((AXIS_MIN / SYS_JoyData[index].axes_min[i])); |
353 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i])); | 368 joystick->hwdata->transaxes[i].scale2 = |
354 } | 369 (float) abs((AXIS_MAX / SYS_JoyData[index].axes_max[i])); |
355 else | 370 } else { |
356 { | 371 joystick->hwdata->transaxes[i].offset = 0; |
357 joystick->hwdata->transaxes[i].offset = 0; | 372 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ |
358 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ | 373 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ |
359 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ | 374 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ |
360 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ | 375 } |
361 } | 376 } |
362 } | |
363 | 377 |
364 /* fill nbuttons, naxes, and nhats fields */ | 378 /* fill nbuttons, naxes, and nhats fields */ |
365 joystick->nbuttons = SYS_JoyData[index].buttons; | 379 joystick->nbuttons = SYS_JoyData[index].buttons; |
366 joystick->naxes = SYS_JoyData[index].axes; | 380 joystick->naxes = SYS_JoyData[index].axes; |
367 /* joystick->nhats = SYS_JoyData[index].hats; */ | 381 /* joystick->nhats = SYS_JoyData[index].hats; */ |
368 joystick->nhats = 0; /* No support for hats at this time */ | 382 joystick->nhats = 0; /* No support for hats at this time */ |
369 /* joystick->nballs = SYS_JoyData[index].balls; */ | 383 /* joystick->nballs = SYS_JoyData[index].balls; */ |
370 joystick->nballs = 0; /* No support for balls at this time */ | 384 joystick->nballs = 0; /* No support for balls at this time */ |
371 return 0; | 385 return 0; |
372 } | 386 } |
373 | 387 |
374 | 388 |
375 | 389 |
376 /***************************************************************************/ | 390 /***************************************************************************/ |
377 /* Function to update the state of a joystick - called as a device poll. */ | 391 /* Function to update the state of a joystick - called as a device poll. */ |
378 /* This function shouldn't update the joystick structure directly, */ | 392 /* This function shouldn't update the joystick structure directly, */ |
379 /* but instead should call SDL_PrivateJoystick*() to deliver events */ | 393 /* but instead should call SDL_PrivateJoystick*() to deliver events */ |
380 /* and update joystick device state. */ | 394 /* and update joystick device state. */ |
381 /***************************************************************************/ | 395 /***************************************************************************/ |
382 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) | 396 void |
383 { | 397 SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
384 APIRET rc; /* Generic OS/2 return code */ | 398 { |
385 int index; /* index shortcurt to joystick index */ | 399 APIRET rc; /* Generic OS/2 return code */ |
386 int i; /* Generic counter */ | 400 int index; /* index shortcurt to joystick index */ |
387 int normbut; /* Number of buttons reported by joystick */ | 401 int i; /* Generic counter */ |
388 int corr; /* Correction for button names */ | 402 int normbut; /* Number of buttons reported by joystick */ |
389 Sint16 value, change; /* Values used to update axis values */ | 403 int corr; /* Correction for button names */ |
390 struct _transaxes *transaxes; /* Shortcut for Correction structure */ | 404 Sint16 value, change; /* Values used to update axis values */ |
391 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ | 405 struct _transaxes *transaxes; /* Shortcut for Correction structure */ |
392 ULONG ulDataLen; /* Size of data */ | 406 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ |
393 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ | 407 ULONG ulDataLen; /* Size of data */ |
394 | 408 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ |
395 ulDataLen = sizeof(stGameStatus); | 409 |
396 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, | 410 ulDataLen = sizeof(stGameStatus); |
397 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); | 411 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, |
398 if (rc != 0) | 412 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); |
399 { | 413 if (rc != 0) { |
400 SDL_SetError("Could not read joystick status."); | 414 SDL_SetError("Could not read joystick status."); |
401 return; /* Could not read data */ | 415 return; /* Could not read data */ |
402 } | 416 } |
403 | 417 |
404 /* Shortcut pointer */ | 418 /* Shortcut pointer */ |
405 index = joystick->index; | 419 index = joystick->index; |
406 /* joystick motion events */ | 420 /* joystick motion events */ |
407 | 421 |
408 if (SYS_JoyData[index].id == 0) | 422 if (SYS_JoyData[index].id == 0) { |
409 { | 423 pos[0] = stGameStatus.curdata.A.x; |
410 pos[0] = stGameStatus.curdata.A.x; | 424 pos[1] = stGameStatus.curdata.A.y; |
411 pos[1] = stGameStatus.curdata.A.y; | 425 if (SYS_JoyData[index].axes >= 3) |
412 if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x; | 426 pos[2] = stGameStatus.curdata.B.x; |
413 else pos[2]=0; | 427 else |
414 if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y; | 428 pos[2] = 0; |
415 else pos[3]=0; | 429 if (SYS_JoyData[index].axes >= 4) |
416 pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ | 430 pos[3] = stGameStatus.curdata.B.y; |
417 pos[5]=0; | 431 else |
418 } | 432 pos[3] = 0; |
419 else if (SYS_JoyData[index].id == 1) | 433 pos[4] = 0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ |
420 { | 434 pos[5] = 0; |
421 pos[0] = stGameStatus.curdata.B.x; | 435 } else if (SYS_JoyData[index].id == 1) { |
422 pos[1] = stGameStatus.curdata.B.y; | 436 pos[0] = stGameStatus.curdata.B.x; |
423 pos[2]=0; | 437 pos[1] = stGameStatus.curdata.B.y; |
424 pos[3]=0; | 438 pos[2] = 0; |
425 pos[4]=0; | 439 pos[3] = 0; |
426 pos[5]=0; | 440 pos[4] = 0; |
427 } | 441 pos[5] = 0; |
442 } | |
428 | 443 |
429 /* Corrects the movements using the callibration */ | 444 /* Corrects the movements using the callibration */ |
430 transaxes = joystick->hwdata->transaxes; | 445 transaxes = joystick->hwdata->transaxes; |
431 for (i = 0; i < joystick->naxes; i++) | 446 for (i = 0; i < joystick->naxes; i++) { |
432 { | 447 value = pos[i] + transaxes[i].offset; |
433 value = pos[i] + transaxes[i].offset; | 448 if (value < 0) { |
434 if (value<0) | 449 value *= transaxes[i].scale1; |
435 { | 450 if (value > 0) |
436 value*=transaxes[i].scale1; | 451 value = AXIS_MIN; |
437 if (value>0) value = AXIS_MIN; | 452 } else { |
438 } | 453 value *= transaxes[i].scale2; |
439 else | 454 if (value < 0) |
440 { | 455 value = AXIS_MAX; |
441 value*=transaxes[i].scale2; | 456 } |
442 if (value<0) value = AXIS_MAX; | 457 change = (value - joystick->axes[i]); |
443 } | 458 if ((change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD)) { |
444 change = (value - joystick->axes[i]); | 459 SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value); |
445 if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) | 460 } |
446 { | 461 } |
447 SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); | |
448 } | |
449 } | |
450 | 462 |
451 /* joystick button A to D events */ | 463 /* joystick button A to D events */ |
452 if (SYS_JoyData[index].id == 1) corr = 2; | 464 if (SYS_JoyData[index].id == 1) |
453 else corr = 0; | 465 corr = 2; |
454 normbut=4; /* Number of normal buttons */ | 466 else |
455 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons; | 467 corr = 0; |
456 for ( i = corr; (i-corr) < normbut; ++i ) | 468 normbut = 4; /* Number of normal buttons */ |
457 { | 469 if (joystick->nbuttons < normbut) |
458 /* | 470 normbut = joystick->nbuttons; |
459 Button A: 1110 0000 | 471 for (i = corr; (i - corr) < normbut; ++i) { |
460 Button B: 1101 0000 | 472 /* |
461 Button C: 1011 0000 | 473 Button A: 1110 0000 |
462 Button D: 0111 0000 | 474 Button B: 1101 0000 |
463 */ | 475 Button C: 1011 0000 |
464 if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) ) | 476 Button D: 0111 0000 |
465 { | 477 */ |
466 if ( ! joystick->buttons[i-corr] ) | 478 if ((~stGameStatus.curdata.butMask) >> 4 & JOY_BUTTON_FLAG(i)) { |
467 { | 479 if (!joystick->buttons[i - corr]) { |
468 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED); | 480 SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr), |
469 } | 481 SDL_PRESSED); |
470 } | 482 } |
471 else | 483 } else { |
472 { | 484 if (joystick->buttons[i - corr]) { |
473 if ( joystick->buttons[i-corr] ) | 485 SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr), |
474 { | 486 SDL_RELEASED); |
475 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED); | 487 } |
476 } | 488 } |
477 } | 489 } |
478 } | |
479 | 490 |
480 /* Joystick button E to H buttons */ | 491 /* Joystick button E to H buttons */ |
481 /* | 492 /* |
482 Button E: Axis 2 X Left | 493 Button E: Axis 2 X Left |
483 Button F: Axis 2 Y Up | 494 Button F: Axis 2 Y Up |
484 Button G: Axis 2 X Right | 495 Button G: Axis 2 X Right |
485 Button H: Axis 2 Y Down | 496 Button H: Axis 2 Y Down |
486 */ | 497 */ |
487 if (joystick->nbuttons>=5) | 498 if (joystick->nbuttons >= 5) { |
488 { | 499 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) |
489 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED); | 500 SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_PRESSED); |
490 else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED); | 501 else |
491 } | 502 SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_RELEASED); |
492 if (joystick->nbuttons>=6) | 503 } |
493 { | 504 if (joystick->nbuttons >= 6) { |
494 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED); | 505 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) |
495 else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED); | 506 SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_PRESSED); |
496 } | 507 else |
497 if (joystick->nbuttons>=7) | 508 SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_RELEASED); |
498 { | 509 } |
499 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED); | 510 if (joystick->nbuttons >= 7) { |
500 else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED); | 511 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) |
501 } | 512 SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_PRESSED); |
502 if (joystick->nbuttons>=8) | 513 else |
503 { | 514 SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_RELEASED); |
504 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED); | 515 } |
505 else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED); | 516 if (joystick->nbuttons >= 8) { |
506 } | 517 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) |
518 SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_PRESSED); | |
519 else | |
520 SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_RELEASED); | |
521 } | |
507 | 522 |
508 /* joystick hat events */ | 523 /* joystick hat events */ |
509 /* Not Supported under OS/2 */ | 524 /* Not Supported under OS/2 */ |
510 /* joystick ball events */ | 525 /* joystick ball events */ |
511 /* Not Supported under OS/2 */ | 526 /* Not Supported under OS/2 */ |
514 | 529 |
515 | 530 |
516 /******************************************/ | 531 /******************************************/ |
517 /* Function to close a joystick after use */ | 532 /* Function to close a joystick after use */ |
518 /******************************************/ | 533 /******************************************/ |
519 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) | 534 void |
520 { | 535 SDL_SYS_JoystickClose(SDL_Joystick * joystick) |
521 if (joystick->hwdata != NULL) | 536 { |
522 { | 537 if (joystick->hwdata != NULL) { |
523 /* free system specific hardware data */ | 538 /* free system specific hardware data */ |
524 SDL_free(joystick->hwdata); | 539 SDL_free(joystick->hwdata); |
525 } | 540 } |
526 } | 541 } |
527 | 542 |
528 | 543 |
529 | 544 |
530 /********************************************************************/ | 545 /********************************************************************/ |
531 /* Function to perform any system-specific joystick related cleanup */ | 546 /* Function to perform any system-specific joystick related cleanup */ |
532 /********************************************************************/ | 547 /********************************************************************/ |
533 void SDL_SYS_JoystickQuit(void) | 548 void |
534 { | 549 SDL_SYS_JoystickQuit(void) |
535 joyPortClose(&hJoyPort); | 550 { |
551 joyPortClose(&hJoyPort); | |
536 } | 552 } |
537 | 553 |
538 | 554 |
539 | 555 |
540 /************************/ | 556 /************************/ |
545 | 561 |
546 | 562 |
547 /*****************************************/ | 563 /*****************************************/ |
548 /* Open Joystick Port, if not opened yet */ | 564 /* Open Joystick Port, if not opened yet */ |
549 /*****************************************/ | 565 /*****************************************/ |
550 APIRET joyPortOpen(HFILE * hGame) | 566 APIRET |
551 { | 567 joyPortOpen(HFILE * hGame) |
552 APIRET rc; /* Generic Return Code */ | 568 { |
553 ULONG ulAction; /* ? */ | 569 APIRET rc; /* Generic Return Code */ |
554 ULONG ulVersion; /* Version of joystick driver */ | 570 ULONG ulAction; /* ? */ |
555 ULONG ulDataLen; /* Size of version data */ | 571 ULONG ulVersion; /* Version of joystick driver */ |
572 ULONG ulDataLen; /* Size of version data */ | |
556 | 573 |
557 /* Verifies if joyport is not already open... */ | 574 /* Verifies if joyport is not already open... */ |
558 if (*hGame != NULL) return 0; | 575 if (*hGame != NULL) |
576 return 0; | |
559 /* Open GAME$ for read */ | 577 /* Open GAME$ for read */ |
560 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, | 578 rc = DosOpen((PSZ) GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, |
561 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); | 579 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); |
562 if (rc != 0) | 580 if (rc != 0) { |
563 { | 581 SDL_SetError("Could not open Joystick Port."); |
564 SDL_SetError("Could not open Joystick Port."); | 582 return -1; |
565 return -1; | 583 } |
566 } | 584 |
567 | |
568 /* Get Joystick Driver Version... must be 2.0 or higher */ | 585 /* Get Joystick Driver Version... must be 2.0 or higher */ |
569 ulVersion = 0; | 586 ulVersion = 0; |
570 ulDataLen = sizeof(ulVersion); | 587 ulDataLen = sizeof(ulVersion); |
571 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION, | 588 rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION, |
572 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); | 589 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); |
573 if (rc != 0) | 590 if (rc != 0) { |
574 { | 591 joyPortClose(hGame); |
575 joyPortClose(hGame); | 592 SDL_SetError("Could not get Joystick Driver version."); |
576 SDL_SetError("Could not get Joystick Driver version."); | 593 return -1; |
577 return -1; | 594 } |
578 } | 595 if (ulVersion < GAME_VERSION) { |
579 if (ulVersion < GAME_VERSION) | 596 joyPortClose(hGame); |
580 { | 597 SDL_SetError |
581 joyPortClose(hGame); | 598 ("Driver too old. At least IBM driver version 2.0 required."); |
582 SDL_SetError("Driver too old. At least IBM driver version 2.0 required."); | 599 return -1; |
583 return -1; | 600 } |
584 } | 601 return 0; |
585 return 0; | |
586 } | 602 } |
587 | 603 |
588 | 604 |
589 | 605 |
590 /****************************/ | 606 /****************************/ |
591 /* Close JoyPort, if opened */ | 607 /* Close JoyPort, if opened */ |
592 /****************************/ | 608 /****************************/ |
593 void joyPortClose(HFILE * hGame) | 609 void |
594 { | 610 joyPortClose(HFILE * hGame) |
595 if (*hGame != NULL) DosClose(*hGame); | 611 { |
596 *hGame = NULL; | 612 if (*hGame != NULL) |
613 DosClose(*hGame); | |
614 *hGame = NULL; | |
597 } | 615 } |
598 | 616 |
599 | 617 |
600 | 618 |
601 /***************************/ | 619 /***************************/ |
602 /* Get SDL Joystick EnvVar */ | 620 /* Get SDL Joystick EnvVar */ |
603 /***************************/ | 621 /***************************/ |
604 int joyGetEnv(struct _joycfg * joydata) | 622 int |
605 { | 623 joyGetEnv(struct _joycfg *joydata) |
606 char *joyenv; /* Pointer to tested character */ | 624 { |
607 char tempnumber[5]; /* Temporary place to put numeric texts */ | 625 char *joyenv; /* Pointer to tested character */ |
608 | 626 char tempnumber[5]; /* Temporary place to put numeric texts */ |
609 joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); | 627 |
610 if (joyenv == NULL) return 0; | 628 joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); |
629 if (joyenv == NULL) | |
630 return 0; | |
611 /* Joystick Environment is defined! */ | 631 /* Joystick Environment is defined! */ |
612 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | 632 while (*joyenv == ' ' && *joyenv != 0) |
633 joyenv++; /* jump spaces... */ | |
613 /* If the string name starts with '... get if fully */ | 634 /* If the string name starts with '... get if fully */ |
614 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name)); | 635 if (*joyenv == '\'') |
636 joyenv += | |
637 joyGetData(++joyenv, joydata->name, '\'', sizeof(joydata->name)); | |
615 /* If not, get it until the next space */ | 638 /* If not, get it until the next space */ |
616 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name)); | 639 else if (*joyenv == '\"') |
617 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name)); | 640 joyenv += |
641 joyGetData(++joyenv, joydata->name, '\"', sizeof(joydata->name)); | |
642 else | |
643 joyenv += | |
644 joyGetData(joyenv, joydata->name, ' ', sizeof(joydata->name)); | |
618 /* Now get the number of axes */ | 645 /* Now get the number of axes */ |
619 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | 646 while (*joyenv == ' ' && *joyenv != 0) |
620 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | 647 joyenv++; /* jump spaces... */ |
621 joydata->axes = atoi(tempnumber); | 648 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
649 joydata->axes = atoi(tempnumber); | |
622 /* Now get the number of buttons */ | 650 /* Now get the number of buttons */ |
623 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | 651 while (*joyenv == ' ' && *joyenv != 0) |
624 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | 652 joyenv++; /* jump spaces... */ |
625 joydata->buttons = atoi(tempnumber); | 653 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
654 joydata->buttons = atoi(tempnumber); | |
626 /* Now get the number of hats */ | 655 /* Now get the number of hats */ |
627 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | 656 while (*joyenv == ' ' && *joyenv != 0) |
628 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | 657 joyenv++; /* jump spaces... */ |
629 joydata->hats = atoi(tempnumber); | 658 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
659 joydata->hats = atoi(tempnumber); | |
630 /* Now get the number of balls */ | 660 /* Now get the number of balls */ |
631 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | 661 while (*joyenv == ' ' && *joyenv != 0) |
632 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | 662 joyenv++; /* jump spaces... */ |
633 joydata->balls = atoi(tempnumber); | 663 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
634 return 1; | 664 joydata->balls = atoi(tempnumber); |
665 return 1; | |
635 } | 666 } |
636 | 667 |
637 | 668 |
638 | 669 |
639 /************************************************************************/ | 670 /************************************************************************/ |
640 /* Get a text from in the string starting in joyenv until it finds */ | 671 /* Get a text from in the string starting in joyenv until it finds */ |
641 /* the stopchar or maxchars is reached. The result is placed in name. */ | 672 /* the stopchar or maxchars is reached. The result is placed in name. */ |
642 /************************************************************************/ | 673 /************************************************************************/ |
643 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) | 674 int |
644 { | 675 joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) |
645 char *nameptr; /* Pointer to the selected character */ | 676 { |
646 int chcnt=0; /* Count how many characters where copied */ | 677 char *nameptr; /* Pointer to the selected character */ |
647 | 678 int chcnt = 0; /* Count how many characters where copied */ |
648 nameptr=name; | 679 |
649 while (*joyenv!=stopchar && *joyenv!=0) | 680 nameptr = name; |
650 { | 681 while (*joyenv != stopchar && *joyenv != 0) { |
651 if (nameptr<(name+(maxchars-1))) | 682 if (nameptr < (name + (maxchars - 1))) { |
652 { | 683 *nameptr = *joyenv; /* Only copy if smaller than maximum */ |
653 *nameptr = *joyenv; /* Only copy if smaller than maximum */ | 684 nameptr++; |
654 nameptr++; | 685 } |
655 } | 686 chcnt++; |
656 chcnt++; | 687 joyenv++; |
657 joyenv++; | 688 } |
658 } | 689 if (*joyenv == stopchar) { |
659 if (*joyenv==stopchar) | 690 joyenv++; /* Jump stopchar */ |
660 { | 691 chcnt++; |
661 joyenv++; /* Jump stopchar */ | 692 } |
662 chcnt++; | 693 *nameptr = 0; /* Mark last byte */ |
663 } | 694 return chcnt; |
664 *nameptr = 0; /* Mark last byte */ | |
665 return chcnt; | |
666 } | 695 } |
667 | 696 |
668 #endif /* SDL_JOYSTICK_OS2 */ | 697 #endif /* SDL_JOYSTICK_OS2 */ |
698 /* vi: set ts=4 sw=4 expandtab: */ |