Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsvideo.c @ 2695:c04a266c277a gsoc2008_nds
More sprite-driven texture work in the render/video drivers.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 17 Aug 2008 09:50:28 +0000 |
parents | ca01c20274c0 |
children | e1da92da346c |
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2694:c1c7cb1b5a47 | 2695:c04a266c277a |
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149 videoSetMode(MODE_5_2D | | 149 videoSetMode(MODE_5_2D | |
150 DISPLAY_BG2_ACTIVE | | 150 DISPLAY_BG2_ACTIVE | |
151 DISPLAY_BG3_ACTIVE | | 151 DISPLAY_BG3_ACTIVE | |
152 DISPLAY_BG_EXT_PALETTE | | 152 DISPLAY_BG_EXT_PALETTE | |
153 DISPLAY_SPR_1D_LAYOUT | | 153 DISPLAY_SPR_1D_LAYOUT | |
154 DISPLAY_SPR_1D_BMP | | |
155 DISPLAY_SPR_1D_BMP_SIZE_256 | /* try 128 if 256 is trouble. */ | |
154 DISPLAY_SPR_ACTIVE | | 156 DISPLAY_SPR_ACTIVE | |
155 DISPLAY_SPR_EXT_PALETTE); /* display on main core | 157 DISPLAY_SPR_EXT_PALETTE); /* display on main core |
156 with lots of flags set for | 158 with lots of flags set for |
157 flexibility/capacity to render */ | 159 flexibility/capacity to render */ |
158 | 160 |