Mercurial > sdl-ios-xcode
comparison include/SDL.h @ 3348:c02af6912b3c
Eric Wing to Sam
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Oct 2009 03:34:10 +0000 |
parents | 1ed5d432e468 |
children | d3baf5ac4e37 |
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3347:0dc3d85ce0ac | 3348:c02af6912b3c |
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112 #define SDL_INIT_HAPTIC 0x00001000 | 112 #define SDL_INIT_HAPTIC 0x00001000 |
113 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | 113 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
114 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | 114 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
115 #define SDL_INIT_EVERYTHING 0x0000FFFF | 115 #define SDL_INIT_EVERYTHING 0x0000FFFF |
116 | 116 |
117 /* This function loads the SDL dynamically linked library and initializes | 117 /** |
118 * This function loads the SDL dynamically linked library and initializes | |
118 * the subsystems specified by 'flags' (and those satisfying dependencies) | 119 * the subsystems specified by 'flags' (and those satisfying dependencies) |
119 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | 120 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
120 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | 121 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
121 */ | 122 */ |
122 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 123 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
123 | 124 |
124 /* This function initializes specific SDL subsystems */ | 125 /** |
126 * This function initializes specific SDL subsystems | |
127 */ | |
125 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 128 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
126 | 129 |
127 /* This function cleans up specific SDL subsystems */ | 130 /** This function cleans up specific SDL subsystems */ |
128 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 131 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
129 | 132 |
130 /* This function returns mask of the specified subsystems which have | 133 /** |
134 This function returns mask of the specified subsystems which have | |
131 been initialized. | 135 been initialized. |
132 If 'flags' is 0, it returns a mask of all initialized subsystems. | 136 If 'flags' is 0, it returns a mask of all initialized subsystems. |
133 */ | 137 */ |
134 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 138 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
135 | 139 |
136 /* This function cleans up all initialized subsystems and unloads the | 140 /** |
141 * This function cleans up all initialized subsystems and unloads the | |
137 * dynamically linked library. You should call it upon all exit conditions. | 142 * dynamically linked library. You should call it upon all exit conditions. |
138 */ | 143 */ |
139 extern DECLSPEC void SDLCALL SDL_Quit(void); | 144 extern DECLSPEC void SDLCALL SDL_Quit(void); |
140 | 145 |
141 /* Ends C function definitions when using C++ */ | 146 /* Ends C function definitions when using C++ */ |