Mercurial > sdl-ios-xcode
comparison src/render/opengl/SDL_render_gl.c @ 5234:c015d3e63631
Fixed setting the texture unit, still doesn't work.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Feb 2011 16:50:51 -0800 |
parents | 811beeb698f9 |
children | 8efa43b915be |
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5233:811beeb698f9 | 5234:c015d3e63631 |
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280 data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units); | 280 data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units); |
281 } | 281 } |
282 } | 282 } |
283 | 283 |
284 /* Check for shader support */ | 284 /* Check for shader support */ |
285 //data->shaders = GL_CreateShaderContext(); | 285 data->shaders = GL_CreateShaderContext(); |
286 | 286 |
287 #if 0 | 287 #if 0 |
288 /* We support YV12 textures using 3 textures and a shader */ | 288 /* We support YV12 textures using 3 textures and a shader */ |
289 if (data->shaders && data->num_texture_units >= 3) { | 289 if (data->shaders && data->num_texture_units >= 3) { |
290 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; | 290 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; |