Mercurial > sdl-ios-xcode
comparison src/events/SDL_mouse.c @ 3840:be9bd1067c6c SDL-ryan-multiple-audio-device
Some fixes that were discovered when trying to get OS/2 audio working again...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 08 Oct 2006 08:58:36 +0000 |
parents | c121d94672cb |
children | 003c1b5b07da |
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3839:506fc6ca82cb | 3840:be9bd1067c6c |
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163 return 0; | 163 return 0; |
164 } | 164 } |
165 return mouse->focus; | 165 return mouse->focus; |
166 } | 166 } |
167 | 167 |
168 static int | 168 static int SDLCALL |
169 FlushMouseMotion(void *param, SDL_Event * event) | 169 FlushMouseMotion(void *param, SDL_Event * event) |
170 { | 170 { |
171 if (event->type == SDL_MOUSEMOTION | 171 if (event->type == SDL_MOUSEMOTION |
172 && event->motion.which == (Uint8) SDL_current_mouse) { | 172 && event->motion.which == (Uint8) SDL_current_mouse) { |
173 return 0; | 173 return 0; |