Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 580:be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
was returned, we should create a shadow surface.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 26 Jan 2003 04:30:18 +0000 |
parents | 969fbd4dcd4e |
children | 95433459fbd2 |
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579:70fa3e489399 | 580:be6495850a62 |
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834 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | 834 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || |
835 /* If the surface is in hardware, video writes are visible | 835 /* If the surface is in hardware, video writes are visible |
836 as soon as they are performed, so we need to buffer them | 836 as soon as they are performed, so we need to buffer them |
837 */ | 837 */ |
838 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | 838 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && |
839 (SDL_VideoSurface->flags&SDL_HWSURFACE)) | 839 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
840 ( (flags&SDL_DOUBLEBUF) && | |
841 (SDL_VideoSurface->flags&SDL_HWSURFACE) && | |
842 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) | |
840 ) ) { | 843 ) ) { |
841 SDL_CreateShadowSurface(bpp); | 844 SDL_CreateShadowSurface(bpp); |
842 if ( SDL_ShadowSurface == NULL ) { | 845 if ( SDL_ShadowSurface == NULL ) { |
843 SDL_SetError("Couldn't create shadow surface"); | 846 SDL_SetError("Couldn't create shadow surface"); |
844 return(NULL); | 847 return(NULL); |