Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2228:bb67fd5ccfdb
Fixed compile warnings with Visual C++
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 00:01:41 +0000 |
parents | 0e70b4b8cf84 |
children | eebaa05f8bd9 |
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2227:b252359547ed | 2228:bb67fd5ccfdb |
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702 if (screen->flags & SDL_PREALLOC) { | 702 if (screen->flags & SDL_PREALLOC) { |
703 /* The surface memory is maintained by the renderer */ | 703 /* The surface memory is maintained by the renderer */ |
704 SDL_DirtyTexture(SDL_VideoTexture, numrects, rects); | 704 SDL_DirtyTexture(SDL_VideoTexture, numrects, rects); |
705 } else { | 705 } else { |
706 /* The surface memory needs to be copied to texture */ | 706 /* The surface memory needs to be copied to texture */ |
707 void *pixels; | |
708 int pitch = screen->pitch; | 707 int pitch = screen->pitch; |
709 int psize = screen->format->BytesPerPixel; | 708 int psize = screen->format->BytesPerPixel; |
710 for (i = 0; i < numrects; ++i) { | 709 for (i = 0; i < numrects; ++i) { |
711 const SDL_Rect *rect = &rects[i]; | 710 const SDL_Rect *rect = &rects[i]; |
712 void *pixels = | 711 void *pixels = |