Mercurial > sdl-ios-xcode
comparison README.NanoX @ 1195:bb6791b0a268
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
explicitly calling SDL_GL_LoadLibrary() first.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 06 Dec 2005 14:36:39 +0000 |
parents | 26dafefeebb2 |
children |
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1194:b8f167923bfc | 1195:bb6791b0a268 |
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