comparison src/render/software/SDL_render_sw.c @ 5198:bb45ecd958d8

Renamed files for consistency
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Feb 2011 12:01:11 -0800
parents src/render/software/SDL_renderer_sw.c@4d39eeaad00b
children 2178ffe17222
comparison
equal deleted inserted replaced
5197:69f47f2c1856 5198:bb45ecd958d8
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include "../SDL_sysrender.h"
25 #include "../../video/SDL_pixels_c.h"
26
27 #include "SDL_draw.h"
28 #include "SDL_blendfillrect.h"
29 #include "SDL_blendline.h"
30 #include "SDL_blendpoint.h"
31 #include "SDL_drawline.h"
32 #include "SDL_drawpoint.h"
33
34
35 /* SDL surface based renderer implementation */
36
37 static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
38 static void SW_WindowEvent(SDL_Renderer * renderer,
39 const SDL_WindowEvent *event);
40 static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
41 static int SW_SetTextureColorMod(SDL_Renderer * renderer,
42 SDL_Texture * texture);
43 static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
44 SDL_Texture * texture);
45 static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
46 SDL_Texture * texture);
47 static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
48 const SDL_Rect * rect, const void *pixels,
49 int pitch);
50 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
51 const SDL_Rect * rect, void **pixels, int *pitch);
52 static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
53 static int SW_RenderDrawPoints(SDL_Renderer * renderer,
54 const SDL_Point * points, int count);
55 static int SW_RenderDrawLines(SDL_Renderer * renderer,
56 const SDL_Point * points, int count);
57 static int SW_RenderFillRects(SDL_Renderer * renderer,
58 const SDL_Rect ** rects, int count);
59 static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
60 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
61 static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
62 Uint32 format, void * pixels, int pitch);
63 static void SW_RenderPresent(SDL_Renderer * renderer);
64 static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
65 static void SW_DestroyRenderer(SDL_Renderer * renderer);
66
67
68 SDL_RenderDriver SW_RenderDriver = {
69 SW_CreateRenderer,
70 {
71 "software",
72 0,
73 8,
74 {
75 SDL_PIXELFORMAT_RGB555,
76 SDL_PIXELFORMAT_RGB565,
77 SDL_PIXELFORMAT_RGB888,
78 SDL_PIXELFORMAT_BGR888,
79 SDL_PIXELFORMAT_ARGB8888,
80 SDL_PIXELFORMAT_RGBA8888,
81 SDL_PIXELFORMAT_ABGR8888,
82 SDL_PIXELFORMAT_BGRA8888
83 },
84 0,
85 0}
86 };
87
88 typedef struct
89 {
90 SDL_bool updateSize;
91 SDL_Surface *surface;
92 } SW_RenderData;
93
94
95 SDL_Renderer *
96 SW_CreateRendererForSurface(SDL_Surface * surface)
97 {
98 SDL_Renderer *renderer;
99 SW_RenderData *data;
100
101 if (!surface) {
102 SDL_SetError("Can't create renderer for NULL surface");
103 return NULL;
104 }
105
106 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
107 if (!renderer) {
108 SDL_OutOfMemory();
109 return NULL;
110 }
111
112 data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
113 if (!data) {
114 SW_DestroyRenderer(renderer);
115 SDL_OutOfMemory();
116 return NULL;
117 }
118 data->surface = surface;
119
120 renderer->WindowEvent = SW_WindowEvent;
121 renderer->CreateTexture = SW_CreateTexture;
122 renderer->SetTextureColorMod = SW_SetTextureColorMod;
123 renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
124 renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
125 renderer->UpdateTexture = SW_UpdateTexture;
126 renderer->LockTexture = SW_LockTexture;
127 renderer->UnlockTexture = SW_UnlockTexture;
128 renderer->DestroyTexture = SW_DestroyTexture;
129 renderer->RenderDrawPoints = SW_RenderDrawPoints;
130 renderer->RenderDrawLines = SW_RenderDrawLines;
131 renderer->RenderFillRects = SW_RenderFillRects;
132 renderer->RenderCopy = SW_RenderCopy;
133 renderer->RenderReadPixels = SW_RenderReadPixels;
134 renderer->RenderPresent = SW_RenderPresent;
135 renderer->DestroyRenderer = SW_DestroyRenderer;
136 renderer->info = SW_RenderDriver.info;
137 renderer->driverdata = data;
138
139 return renderer;
140 }
141
142 SDL_Renderer *
143 SW_CreateRenderer(SDL_Window * window, Uint32 flags)
144 {
145 SDL_Surface *surface;
146
147 surface = SDL_GetWindowSurface(window);
148 if (!surface) {
149 return NULL;
150 }
151 return SW_CreateRendererForSurface(surface);
152 }
153
154 static SDL_Surface *
155 SW_ActivateRenderer(SDL_Renderer * renderer)
156 {
157 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
158 SDL_Window *window = renderer->window;
159
160 if (data->updateSize) {
161 data->surface = SDL_GetWindowSurface(window);
162 data->updateSize = SDL_FALSE;
163 }
164 return data->surface;
165 }
166
167 static void
168 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
169 {
170 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
171
172 if (event->event == SDL_WINDOWEVENT_RESIZED) {
173 data->updateSize = SDL_TRUE;
174 }
175 }
176
177 static int
178 SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
179 {
180 int bpp;
181 Uint32 Rmask, Gmask, Bmask, Amask;
182
183 if (!SDL_PixelFormatEnumToMasks
184 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
185 SDL_SetError("Unknown texture format");
186 return -1;
187 }
188
189 texture->driverdata =
190 SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
191 Bmask, Amask);
192 SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
193 texture->b);
194 SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
195 SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
196
197 if (texture->access == SDL_TEXTUREACCESS_STATIC) {
198 SDL_SetSurfaceRLE(texture->driverdata, 1);
199 }
200
201 if (!texture->driverdata) {
202 return -1;
203 }
204 return 0;
205 }
206
207 static int
208 SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
209 {
210 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
211 return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
212 texture->b);
213 }
214
215 static int
216 SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
217 {
218 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
219 return SDL_SetSurfaceAlphaMod(surface, texture->a);
220 }
221
222 static int
223 SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
224 {
225 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
226 return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
227 }
228
229 static int
230 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
231 const SDL_Rect * rect, const void *pixels, int pitch)
232 {
233 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
234 Uint8 *src, *dst;
235 int row;
236 size_t length;
237
238 src = (Uint8 *) pixels;
239 dst = (Uint8 *) surface->pixels +
240 rect->y * surface->pitch +
241 rect->x * surface->format->BytesPerPixel;
242 length = rect->w * surface->format->BytesPerPixel;
243 for (row = 0; row < rect->h; ++row) {
244 SDL_memcpy(dst, src, length);
245 src += pitch;
246 dst += surface->pitch;
247 }
248 return 0;
249 }
250
251 static int
252 SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
253 const SDL_Rect * rect, void **pixels, int *pitch)
254 {
255 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
256
257 *pixels =
258 (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
259 rect->x * surface->format->BytesPerPixel);
260 *pitch = surface->pitch;
261 return 0;
262 }
263
264 static void
265 SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
266 {
267 }
268
269 static int
270 SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
271 int count)
272 {
273 SDL_Surface *surface = SW_ActivateRenderer(renderer);
274
275 if (!surface) {
276 return -1;
277 }
278
279 /* Draw the points! */
280 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
281 Uint32 color = SDL_MapRGBA(surface->format,
282 renderer->r, renderer->g, renderer->b,
283 renderer->a);
284
285 return SDL_DrawPoints(surface, points, count, color);
286 } else {
287 return SDL_BlendPoints(surface, points, count,
288 renderer->blendMode,
289 renderer->r, renderer->g, renderer->b,
290 renderer->a);
291 }
292 }
293
294 static int
295 SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
296 int count)
297 {
298 SDL_Surface *surface = SW_ActivateRenderer(renderer);
299
300 if (!surface) {
301 return -1;
302 }
303
304 /* Draw the lines! */
305 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
306 Uint32 color = SDL_MapRGBA(surface->format,
307 renderer->r, renderer->g, renderer->b,
308 renderer->a);
309
310 return SDL_DrawLines(surface, points, count, color);
311 } else {
312 return SDL_BlendLines(surface, points, count,
313 renderer->blendMode,
314 renderer->r, renderer->g, renderer->b,
315 renderer->a);
316 }
317 }
318
319 static int
320 SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
321 int count)
322 {
323 SDL_Surface *surface = SW_ActivateRenderer(renderer);
324
325 if (!surface) {
326 return -1;
327 }
328
329 if (renderer->blendMode == SDL_BLENDMODE_NONE) {
330 Uint32 color = SDL_MapRGBA(surface->format,
331 renderer->r, renderer->g, renderer->b,
332 renderer->a);
333 return SDL_FillRects(surface, rects, count, color);
334 } else {
335 return SDL_BlendFillRects(surface, rects, count,
336 renderer->blendMode,
337 renderer->r, renderer->g, renderer->b,
338 renderer->a);
339 }
340 }
341
342 static int
343 SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
344 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
345 {
346 SDL_Surface *surface = SW_ActivateRenderer(renderer);
347 SDL_Surface *src = (SDL_Surface *) texture->driverdata;
348 SDL_Rect final_rect = *dstrect;
349
350 if (!surface) {
351 return -1;
352 }
353 return SDL_BlitSurface(src, srcrect, surface, &final_rect);
354 }
355
356 static int
357 SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
358 Uint32 format, void * pixels, int pitch)
359 {
360 SDL_Surface *surface = SW_ActivateRenderer(renderer);
361 Uint32 src_format;
362 void *src_pixels;
363
364 if (!surface) {
365 return -1;
366 }
367
368 if (rect->x < 0 || rect->x+rect->w > surface->w ||
369 rect->y < 0 || rect->y+rect->h > surface->h) {
370 SDL_SetError("Tried to read outside of surface bounds");
371 return -1;
372 }
373
374 src_format = SDL_MasksToPixelFormatEnum(
375 surface->format->BitsPerPixel,
376 surface->format->Rmask, surface->format->Gmask,
377 surface->format->Bmask, surface->format->Amask);
378
379 src_pixels = (void*)((Uint8 *) surface->pixels +
380 rect->y * surface->pitch +
381 rect->x * surface->format->BytesPerPixel);
382
383 return SDL_ConvertPixels(rect->w, rect->h,
384 src_format, src_pixels, surface->pitch,
385 format, pixels, pitch);
386 }
387
388 static void
389 SW_RenderPresent(SDL_Renderer * renderer)
390 {
391 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
392 SDL_Window *window = renderer->window;
393
394 if (window) {
395 SDL_UpdateWindowSurface(window);
396 }
397 }
398
399 static void
400 SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
401 {
402 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
403
404 SDL_FreeSurface(surface);
405 }
406
407 static void
408 SW_DestroyRenderer(SDL_Renderer * renderer)
409 {
410 SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
411
412 if (data) {
413 SDL_free(data);
414 }
415 SDL_free(renderer);
416 }
417
418 /* vi: set ts=4 sw=4 expandtab: */