Mercurial > sdl-ios-xcode
comparison src/audio/.cvsignore @ 940:bb1588ebe47b
Date: Sat, 10 Jul 2004 21:02:33 +0200
From: "Philippe Plantier (ayin)"
Subject: [SDL] Problems allocating large surfaces
There are problems when allocating large surfaces using SDL_CreateRGBSurface.
When, for example, we try to allocate a surface wider than 16384 pixels,
the calculation of the pitch overflows; this leads to a surface that
has the w and h flags correctly set, but whose "pixels" buffer is too
small. That may lead to heap corruption.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 05:29:45 +0000 |
parents | 74212992fb08 |
children |
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