Mercurial > sdl-ios-xcode
comparison README.touch @ 4690:baf8195aeb92
Updated README's
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Thu, 19 Aug 2010 13:47:12 -0400 |
parents | f9ab8df6d45a |
children | 2ede56a19f2f |
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4689:f9ab8df6d45a | 4690:baf8195aeb92 |
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1 =========================================================================== | |
2 System Specific Notes | |
3 =========================================================================== | |
4 Linux: | |
5 The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. | |
6 | |
7 Mac: | |
8 The Mac and Iphone API's are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. | |
9 | |
10 iPhone: | |
11 Works out of box. | |
12 | |
13 Winows: | |
14 Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com | |
15 | |
1 =========================================================================== | 16 =========================================================================== |
2 Events | 17 Events |
3 =========================================================================== | 18 =========================================================================== |
4 SDL_FINGERDOWN: | 19 SDL_FINGERDOWN: |
5 Sent when a finger (or stylus) is placed on a touch device. | 20 Sent when a finger (or stylus) is placed on a touch device. |
12 | 27 |
13 SDL_FINGERMOTION: | 28 SDL_FINGERMOTION: |
14 Sent when a finger (or stylus) is moved on the touch device. | 29 Sent when a finger (or stylus) is moved on the touch device. |
15 Fields: | 30 Fields: |
16 Same as FINGERDOWN but with additional: | 31 Same as FINGERDOWN but with additional: |
17 event.tfginer.dx - chagne in x coordinate during this motion event. | 32 event.tfginer.dx - change in x coordinate during this motion event. |
18 event.tfginer.dy - chagne in y coordinate during this motion event. | 33 event.tfginer.dy - change in y coordinate during this motion event. |
19 | 34 |
20 SDL_FINGERMOTION: | 35 SDL_FINGERMOTION: |
21 Sent when a finger (or stylus) is lifted from the touch device. | 36 Sent when a finger (or stylus) is lifted from the touch device. |
22 Fields: | 37 Fields: |
23 Same as FINGERDOWN. | 38 Same as FINGERDOWN. |
34 To get a SDL_Touch device call SDL_GetTouch(touchId). | 49 To get a SDL_Touch device call SDL_GetTouch(touchId). |
35 This returns an SDL_Touch*. | 50 This returns an SDL_Touch*. |
36 IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this! | 51 IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this! |
37 | 52 |
38 An SDL_Touch has the following fields: | 53 An SDL_Touch has the following fields: |
54 >xres,yres,pressures: | |
55 The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case. | |
56 | |
39 >pressure_max, pressure_min, x_max, x_min, y_max, y_min | 57 >pressure_max, pressure_min, x_max, x_min, y_max, y_min |
40 Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM. | 58 Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM. |
41 On Mac/iPhone systems _max will always be 0, and _min will always be 1. | 59 On Mac/iPhone systems _max will always be 0, and _min will always be 1. |
42 | |
43 >xres,yres,pressures: | |
44 The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case. | |
45 | 60 |
46 >native_xres,native_yres,native_pressureres: | 61 >native_xres,native_yres,native_pressureres: |
47 The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM. | 62 The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM. |
48 On Mac/iPhone systems these will always be 1. | 63 On Mac/iPhone systems these will always be 1. |
49 | 64 |
52 | 67 |
53 >fingers: | 68 >fingers: |
54 An array of pointers to the fingers which are on the device. | 69 An array of pointers to the fingers which are on the device. |
55 | 70 |
56 | 71 |
57 The most common reason to get a touch device is to normalize inputs. This would look something like: | 72 The most common reason to access a touch device is to normalize inputs. This would be accomplished by code like the following: |
58 | 73 |
59 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); | 74 SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); |
60 if(inTouch == NULL) continue; | 75 if(inTouch == NULL) continue; //The touch has been removed |
61 | 76 |
62 float x = ((float)event.tfinger.x)/inTouch->xres; | 77 float x = ((float)event.tfinger.x)/inTouch->xres; |
63 float y = ((float)event.tfinger.y)/inTouch->yres; | 78 float y = ((float)event.tfinger.y)/inTouch->yres; |
79 | |
64 | 80 |
65 | 81 |
66 To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger. | 82 To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger. |
67 This returns an SDL_Finger*, or null if the finger does not exist, or has been removed. | 83 This returns an SDL_Finger*, or null if the finger does not exist, or has been removed. |
68 An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus BEFORE the FINGERUP event is seen. | 84 An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the FINGERUP event is polled. |
69 As a result, be very careful to check for null return values. | 85 As a result, be very careful to check for null return values. |
70 | 86 |
71 An SDL_Finger has the following fields: | 87 An SDL_Finger has the following fields: |
72 >x,y,pressure: | 88 >x,y,pressure: |
73 The current coordinates of the touch. | 89 The current coordinates of the touch. |
74 >xdelta,ydelta: | 90 >xdelta,ydelta: |
75 The change in position resulting from the last finger motion. | 91 The change in position resulting from the last finger motion. |
76 >last_x, last_y, last_pressure: | 92 >last_x, last_y, last_pressure: |
77 The previous coordinates of the touch. | 93 The previous coordinates of the touch. |
94 | |
95 =========================================================================== | |
96 Notes | |
97 =========================================================================== | |
98 For a complete example see test/testgesture.c | |
99 | |
100 Please direct questions/comments to: | |
101 jim.tla+sdl_touch@gmail.com |