Mercurial > sdl-ios-xcode
comparison src/video/windows/SDL_windowsopengl.h @ 5280:bad04e4710f6
Fixed bug #1116
Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 17:51:47 -0800 |
parents | b530ef003506 |
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5279:07559b6cb64f | 5280:bad04e4710f6 |
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