comparison src/video/SDL_shape_internals.h @ 5280:bad04e4710f6

Fixed bug #1116 Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 17:51:47 -0800
parents 14870d46ee2d
children
comparison
equal deleted inserted replaced
5279:07559b6cb64f 5280:bad04e4710f6