Mercurial > sdl-ios-xcode
comparison TODO @ 3595:b7c6828d4039
Make it possible to slim SDL down quite a bit for people who just want OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 18 Dec 2009 08:19:18 +0000 |
parents | d3a8bb6a37c1 |
children | da2a23b56493 |
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3594:c8bed77b0386 | 3595:b7c6828d4039 |
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50 * Add concept of viewport to fullscreen windows | 50 * Add concept of viewport to fullscreen windows |
51 * See why windows are being rearranged. Is the shield window not up? | 51 * See why windows are being rearranged. Is the shield window not up? |
52 * Make sure you can create and show a fullscreen window in one step | 52 * Make sure you can create and show a fullscreen window in one step |
53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) | 53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) |
54 * Write automated test case for multi-draw APIs | 54 * Write automated test case for multi-draw APIs |
55 * Make sure you can build SDL without the renderer to slim it down a bunch | |
55 | 56 |
56 Wish list for the 1.3 development branch: | 57 Wish list for the 1.3 development branch: |
57 http://bugzilla.libsdl.org/ | 58 http://bugzilla.libsdl.org/ |
58 | 59 |
59 * Add a way to register custom events | 60 * Add a way to register custom events |