Mercurial > sdl-ios-xcode
comparison src/power/nds/SDL_syspower.c @ 3170:b7a48f533966
Initial work on power subsystem for SDL 1.3.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Jun 2009 06:06:35 +0000 |
parents | |
children | 51750b7a966f |
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3169:f294338ca6eb | 3170:b7a48f533966 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2009 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #ifndef SDL_POWER_DISABLED | |
25 #ifdef SDL_POWER_NINTENDODS | |
26 | |
27 #include "SDL_power.h" | |
28 | |
29 SDL_bool | |
30 SDL_GetPowerInfo_NintendoDS(SDL_PowerState *state, int *seconds, int *percent) | |
31 { | |
32 /* !!! FIXME: write me. */ | |
33 | |
34 *state = SDL_POWERSTATE_UNKNOWN; | |
35 *percent = -1; | |
36 *seconds = -1; | |
37 | |
38 return SDL_TRUE; /* always the definitive answer on Nintendo DS. */ | |
39 } | |
40 | |
41 #endif /* SDL_POWER_NINTENDODS */ | |
42 #endif /* SDL_POWER_DISABLED */ | |
43 | |
44 /* vi: set ts=4 sw=4 expandtab: */ | |
45 |