Mercurial > sdl-ios-xcode
comparison src/audio/SDL_audio.c @ 3786:b70f4e9291bb SDL-ryan-multiple-audio-device
High level now lets user select a specific audio device with an environment
variable, when the app requested the default device.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 16:02:08 +0000 |
parents | 37c9c4590689 |
children | 8d74a4721ca9 |
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3785:da2ea0694d11 | 3786:b70f4e9291bb |
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568 return 0; | 568 return 0; |
569 } | 569 } |
570 | 570 |
571 if (!prepare_audiospec(_desired, &desired)) { | 571 if (!prepare_audiospec(_desired, &desired)) { |
572 return 0; | 572 return 0; |
573 } | |
574 | |
575 /* If app doesn't care about a specific device, let the user override. */ | |
576 if (devname == NULL) { | |
577 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); | |
573 } | 578 } |
574 | 579 |
575 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); | 580 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); |
576 if (device == NULL) { | 581 if (device == NULL) { |
577 SDL_OutOfMemory(); | 582 SDL_OutOfMemory(); |