Mercurial > sdl-ios-xcode
comparison test/testdyngl.c @ 1436:b5d4f280c960
Use the right dynamic GL on MacOS Classic
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 26 Feb 2006 03:51:08 +0000 |
parents | d910939febfa |
children | 4d3bb026cd16 |
comparison
equal
deleted
inserted
replaced
1435:c2fa3fe049ed | 1436:b5d4f280c960 |
---|---|
94 glfuncs f; | 94 glfuncs f; |
95 int i; | 95 int i; |
96 SDL_Event event; | 96 SDL_Event event; |
97 int done=0; | 97 int done=0; |
98 GLfloat pixels[NB_PIXELS*3]; | 98 GLfloat pixels[NB_PIXELS*3]; |
99 #if defined(__IRIX__) | 99 #if defined(__WIN32__) |
100 const char *gl_library = "libGL.so"; | 100 const char *gl_library = "OpenGL32.DLL"; |
101 #elif defined(__MACOS__) | |
102 const char *gl_library = "OpenGLLibrary"; | |
101 #elif defined(__MACOSX__) | 103 #elif defined(__MACOSX__) |
102 const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; | 104 const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; |
105 #elif defined(__IRIX__) | |
106 const char *gl_library = "libGL.so"; | |
103 #elif defined(__QNXNTO__) | 107 #elif defined(__QNXNTO__) |
104 const char *gl_library = "libGL.so.3"; | 108 const char *gl_library = "libGL.so.3"; |
105 #elif defined(__WIN32__) | |
106 const char *gl_library = "OpenGL32.DLL"; | |
107 #else | 109 #else |
108 const char *gl_library = "libGL.so.1"; | 110 const char *gl_library = "libGL.so.1"; |
109 #endif | 111 #endif |
110 | 112 |
111 if (argv[1]) { | 113 if (argv[1]) { |