Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.h @ 4893:b2e434e0553b
Fixed all MinGW problems (except libraries not added to build yet).
Added SDL_msctf.h for MinGW.
Added a few casts to fix warnings on MinGW.
author | Daniel Wyatt <Daniel.Wyatt@gmail.com> |
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date | Sun, 19 Sep 2010 16:19:22 -0400 |
parents | 9e1f6d3fb870 |
children | 37576cdf6751 |
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4892:9e1f6d3fb870 | 4893:b2e434e0553b |
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34 #undef WINVER | 34 #undef WINVER |
35 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ | 35 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
36 | 36 |
37 #include <windows.h> | 37 #include <windows.h> |
38 | 38 |
39 #ifndef __GNUC__ | |
39 #include <msctf.h> | 40 #include <msctf.h> |
41 #else | |
42 #include "SDL_msctf.h" | |
43 #endif | |
44 | |
40 #include <imm.h> | 45 #include <imm.h> |
41 | 46 |
42 #if SDL_VIDEO_RENDER_D3D | 47 #if SDL_VIDEO_RENDER_D3D |
43 //#include <d3d9.h> | 48 //#include <d3d9.h> |
44 #define D3D_DEBUG_INFO | 49 #define D3D_DEBUG_INFO |