Mercurial > sdl-ios-xcode
comparison src/video/vgl/SDL_vglmouse.c @ 75:b0ae59d0f3ee
Added patches from FreeBSD ports
author | Sam Lantinga <slouken@lokigames.com> |
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date | Tue, 19 Jun 2001 13:33:54 +0000 |
parents | |
children | e8157fcb3114 |
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74:6e28dae59e3b | 75:b0ae59d0f3ee |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 | |
30 #include "SDL_error.h" | |
31 #include "SDL_mouse.h" | |
32 #include "SDL_events_c.h" | |
33 #include "SDL_vglvideo.h" | |
34 #include "SDL_vglmouse_c.h" | |
35 | |
36 | |
37 /* The implementation dependent data for the window manager cursor */ | |
38 struct WMcursor { | |
39 int unused; | |
40 }; | |
41 | |
42 | |
43 void VGL_FreeWMCursor(_THIS, WMcursor *cursor) | |
44 { | |
45 return; | |
46 } | |
47 | |
48 WMcursor *VGL_CreateWMCursor(_THIS, | |
49 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
50 { | |
51 return(NULL); | |
52 } | |
53 | |
54 int VGL_ShowWMCursor(_THIS, WMcursor *cursor) | |
55 { | |
56 return(0); | |
57 } | |
58 | |
59 void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | |
60 { | |
61 x += (this->screen->offset % this->screen->pitch) / | |
62 this->screen->format->BytesPerPixel; | |
63 y += (this->screen->offset / this->screen->pitch); | |
64 SDL_PrivateMouseMotion(0, 0, x, y); | |
65 } | |
66 |