Mercurial > sdl-ios-xcode
comparison src/render/opengles2/SDL_shaders_gles2.h @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | daa5463466c5 |
children | 62d2bc792002 |
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5216:25ad4a50d34f | 5217:b0797947dd1c |
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