Mercurial > sdl-ios-xcode
comparison src/render/direct3d/SDL_render_d3d.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | 25ffd4e5255c |
children | 2178ffe17222 |
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5216:25ad4a50d34f | 5217:b0797947dd1c |
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