Mercurial > sdl-ios-xcode
comparison Xcode-iPhoneOS/Demos/src/happy.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | 25ad4a50d34f |
children |
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5216:25ad4a50d34f | 5217:b0797947dd1c |
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162 if (delay < 0) { | 162 if (delay < 0) { |
163 delay = 0; | 163 delay = 0; |
164 } else if (delay > MILLESECONDS_PER_FRAME) { | 164 } else if (delay > MILLESECONDS_PER_FRAME) { |
165 delay = MILLESECONDS_PER_FRAME; | 165 delay = MILLESECONDS_PER_FRAME; |
166 } | 166 } |
167 //SDL_Delay(delay); | 167 SDL_Delay(delay); |
168 } | 168 } |
169 | 169 |
170 /* cleanup */ | 170 /* cleanup */ |
171 SDL_DestroyTexture(texture); | 171 SDL_DestroyTexture(texture); |
172 /* shutdown SDL */ | 172 /* shutdown SDL */ |