Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 2208:b03710fb0333
Fixed bug #467
Remove trailing commas from enums
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Jul 2007 13:22:47 +0000 |
parents | 55c7932d1fdb |
children | 926294b2bb4e |
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2207:d63e9f5944ae | 2208:b03710fb0333 |
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124 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ | 124 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
125 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ | 125 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ |
126 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ | 126 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ |
127 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ | 127 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
128 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ | 128 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
129 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ | 129 SDL_WINDOW_MOUSE_FOCUS = 0x00000400 /**< window has mouse focus */ |
130 } SDL_WindowFlags; | 130 } SDL_WindowFlags; |
131 | 131 |
132 /** | 132 /** |
133 * \def SDL_WINDOWPOS_UNDEFINED | 133 * \def SDL_WINDOWPOS_UNDEFINED |
134 * \brief Used to indicate that you don't care what the window position is. | 134 * \brief Used to indicate that you don't care what the window position is. |
158 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ | 158 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ |
159 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */ | 159 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */ |
160 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ | 160 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ |
161 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ | 161 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ |
162 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ | 162 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ |
163 SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ | 163 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the window be closed */ |
164 } SDL_WindowEventID; | 164 } SDL_WindowEventID; |
165 | 165 |
166 /** | 166 /** |
167 * \enum SDL_RendererFlags | 167 * \enum SDL_RendererFlags |
168 * | 168 * |
174 SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ | 174 SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ |
175 SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ | 175 SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ |
176 SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ | 176 SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ |
177 SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ | 177 SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ |
178 SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ | 178 SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ |
179 SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */ | 179 SDL_RENDERER_ACCELERATED = 0x00000040 /**< The renderer uses hardware acceleration */ |
180 } SDL_RendererFlags; | 180 } SDL_RendererFlags; |
181 | 181 |
182 /** | 182 /** |
183 * \struct SDL_RendererInfo | 183 * \struct SDL_RendererInfo |
184 * | 184 * |
203 * \brief The access pattern allowed for a texture | 203 * \brief The access pattern allowed for a texture |
204 */ | 204 */ |
205 typedef enum | 205 typedef enum |
206 { | 206 { |
207 SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */ | 207 SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */ |
208 SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */ | 208 SDL_TEXTUREACCESS_REMOTE /**< Unlockable video memory */ |
209 } SDL_TextureAccess; | 209 } SDL_TextureAccess; |
210 | 210 |
211 /** | 211 /** |
212 * \enum SDL_TextureModulate | 212 * \enum SDL_TextureModulate |
213 * | 213 * |
215 */ | 215 */ |
216 typedef enum | 216 typedef enum |
217 { | 217 { |
218 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ | 218 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
219 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ | 219 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
220 SDL_TEXTUREMODULATE_ALPHA = 0x00000002, /**< srcA = srcA * alpha */ | 220 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
221 } SDL_TextureModulate; | 221 } SDL_TextureModulate; |
222 | 222 |
223 /** | 223 /** |
224 * \enum SDL_TextureBlendMode | 224 * \enum SDL_TextureBlendMode |
225 * | 225 * |
229 { | 229 { |
230 SDL_TEXTUREBLENDMODE_NONE = 0x00000000, /**< No blending */ | 230 SDL_TEXTUREBLENDMODE_NONE = 0x00000000, /**< No blending */ |
231 SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ | 231 SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ |
232 SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ | 232 SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ |
233 SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ | 233 SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ |
234 SDL_TEXTUREBLENDMODE_MOD = 0x00000008, /**< dst = src * dst */ | 234 SDL_TEXTUREBLENDMODE_MOD = 0x00000008 /**< dst = src * dst */ |
235 } SDL_TextureBlendMode; | 235 } SDL_TextureBlendMode; |
236 | 236 |
237 /** | 237 /** |
238 * \enum SDL_TextureScaleMode | 238 * \enum SDL_TextureScaleMode |
239 * | 239 * |
242 typedef enum | 242 typedef enum |
243 { | 243 { |
244 SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ | 244 SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ |
245 SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ | 245 SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ |
246 SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ | 246 SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ |
247 SDL_TEXTURESCALEMODE_BEST = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ | 247 SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or equivalent algorithm */ |
248 } SDL_TextureScaleMode; | 248 } SDL_TextureScaleMode; |
249 | 249 |
250 /** | 250 /** |
251 * \typedef SDL_TextureID | 251 * \typedef SDL_TextureID |
252 * | 252 * |