Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 1927:aeb8263d377a
OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 23:04:41 +0000 |
parents | c121d94672cb |
children | 8055185ae4ed |
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1926:307355678142 | 1927:aeb8263d377a |
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14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, | 14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
15 const GLubyte *)) | 15 const GLubyte *)) |
16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) | 16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) | 17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) | 18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
19 SDL_PROC_UNUSED(void, glClear, (GLbitfield)) | 19 SDL_PROC(void, glClear, (GLbitfield)) |
20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) | 20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
21 SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | 21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) | 22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) | 23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) | 24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) | 25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) | 26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) | 31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) | 32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) | 33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) | 34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) | 35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
36 SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) | 36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) | 37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) | 38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) | 39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) | 40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) | 41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) | 42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) | 43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) | 44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) | 45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) | 46 SDL_PROC_UNUSED(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) | 47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) | 48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) | 49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) | 50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) | 51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
52 SDL_PROC(void, glColor4ub, | 52 SDL_PROC_UNUSED(void, glColor4ub, |
53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | 53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) | 54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
55 SDL_PROC_UNUSED(void, glColor4ui, | 55 SDL_PROC_UNUSED(void, glColor4ui, |
56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) | 56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) | 57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
58 SDL_PROC_UNUSED(void, glColor4us, | 58 SDL_PROC_UNUSED(void, glColor4us, |
87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) | 87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) | 88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
89 SDL_PROC(void, glDisable, (GLenum cap)) | 89 SDL_PROC(void, glDisable, (GLenum cap)) |
90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) | 90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) | 91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
92 SDL_PROC(void, glDrawBuffer, (GLenum mode)) | 92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
93 SDL_PROC_UNUSED(void, glDrawElements, | 93 SDL_PROC_UNUSED(void, glDrawElements, |
94 (GLenum mode, GLsizei count, GLenum type, | 94 (GLenum mode, GLsizei count, GLenum type, |
95 const GLvoid * indices)) | 95 const GLvoid * indices)) |
96 SDL_PROC_UNUSED(void, glDrawPixels, | 96 SDL_PROC_UNUSED(void, glDrawPixels, |
97 (GLsizei width, GLsizei height, GLenum format, GLenum type, | 97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | 117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) | 118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) | 119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
120 SDL_PROC_UNUSED(void, glFeedbackBuffer, | 120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
121 (GLsizei size, GLenum type, GLfloat * buffer)) | 121 (GLsizei size, GLenum type, GLfloat * buffer)) |
122 SDL_PROC(void, glFinish, (void)) | 122 SDL_PROC_UNUSED(void, glFinish, (void)) |
123 SDL_PROC(void, glFlush, (void)) | 123 SDL_PROC_UNUSED(void, glFlush, (void)) |
124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) | 124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) | 125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) | 126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) | 127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) | 128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) | 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) | 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) | 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) | 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) | 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
156 SDL_PROC(const GLubyte *, glGetString, (GLenum name)) | 156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
157 SDL_PROC_UNUSED(void, glGetTexEnvfv, | 157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
158 (GLenum target, GLenum pname, GLfloat * params)) | 158 (GLenum target, GLenum pname, GLfloat * params)) |
159 SDL_PROC_UNUSED(void, glGetTexEnviv, | 159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
160 (GLenum target, GLenum pname, GLint * params)) | 160 (GLenum target, GLenum pname, GLint * params)) |
161 SDL_PROC_UNUSED(void, glGetTexGendv, | 161 SDL_PROC_UNUSED(void, glGetTexGendv, |
274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) | 274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) | 275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) | 276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) | 277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) | 278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
279 SDL_PROC(void, glPopAttrib, (void)) | 279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
280 SDL_PROC(void, glPopClientAttrib, (void)) | 280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
281 SDL_PROC(void, glPopMatrix, (void)) | 281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
282 SDL_PROC_UNUSED(void, glPopName, (void)) | 282 SDL_PROC_UNUSED(void, glPopName, (void)) |
283 SDL_PROC_UNUSED(void, glPrioritizeTextures, | 283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
284 (GLsizei n, const GLuint * textures, | 284 (GLsizei n, const GLuint * textures, |
285 const GLclampf * priorities)) | 285 const GLclampf * priorities)) |
286 SDL_PROC(void, glPushAttrib, (GLbitfield mask)) | 286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
287 SDL_PROC(void, glPushClientAttrib, (GLbitfield mask)) | 287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
288 SDL_PROC(void, glPushMatrix, (void)) | 288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) | 289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) | 290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) | 291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) | 292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) | 293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) | 313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
314 SDL_PROC_UNUSED(void, glRasterPos4s, | 314 SDL_PROC_UNUSED(void, glRasterPos4s, |
315 (GLshort x, GLshort y, GLshort z, GLshort w)) | 315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) | 316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) | 317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) |
318 SDL_PROC(void, glReadPixels, | 318 SDL_PROC_UNUSED(void, glReadPixels, |
319 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, | 319 (GLint x, GLint y, GLsizei width, GLsizei height, |
320 GLenum type, GLvoid * pixels)) | 320 GLenum format, GLenum type, GLvoid * pixels)) |
321 SDL_PROC_UNUSED(void, glRectd, | 321 SDL_PROC_UNUSED(void, glRectd, |
322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | 322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) | 323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
324 SDL_PROC_UNUSED(void, glRectf, | 324 SDL_PROC_UNUSED(void, glRectf, |
325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | 325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
416 GLenum format, GLenum type, const GLvoid * pixels)) | 416 GLenum format, GLenum type, const GLvoid * pixels)) |
417 SDL_PROC(void, glTexSubImage2D, | 417 SDL_PROC(void, glTexSubImage2D, |
418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | 418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
419 GLsizei width, GLsizei height, GLenum format, GLenum type, | 419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
420 const GLvoid * pixels)) | 420 const GLvoid * pixels)) |
421 SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) | 421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | 422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) | 423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) | 424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) | 425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) |
426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) | 426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) | 449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
450 SDL_PROC_UNUSED(void, glVertexPointer, | 450 SDL_PROC_UNUSED(void, glVertexPointer, |
451 (GLint size, GLenum type, GLsizei stride, | 451 (GLint size, GLenum type, GLsizei stride, |
452 const GLvoid * pointer)) | 452 const GLvoid * pointer)) |
453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | 453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
454 | |
454 /* vi: set ts=4 sw=4 expandtab: */ | 455 /* vi: set ts=4 sw=4 expandtab: */ |