comparison test/testdyngl.c @ 1440:ae78374ac894

Passing a NULL GL library does the right thing nowadays.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 26 Feb 2006 13:40:26 +0000
parents 4d3bb026cd16
children 14717b52abc0
comparison
equal deleted inserted replaced
1439:4d3bb026cd16 1440:ae78374ac894
95 glfuncs f; 95 glfuncs f;
96 int i; 96 int i;
97 SDL_Event event; 97 SDL_Event event;
98 int done=0; 98 int done=0;
99 GLfloat pixels[NB_PIXELS*3]; 99 GLfloat pixels[NB_PIXELS*3];
100 #if defined(__WIN32__) 100 const char *gl_library = NULL; /* Use the default GL library */
101 const char *gl_library = "OpenGL32.DLL";
102 #elif defined(__MACOS__)
103 const char *gl_library = "OpenGLLibrary";
104 #elif defined(__MACOSX__)
105 const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
106 #elif defined(__IRIX__)
107 const char *gl_library = "libGL.so";
108 #elif defined(__QNXNTO__)
109 const char *gl_library = "libGL.so.3";
110 #else
111 const char *gl_library = "libGL.so.1";
112 #endif
113 101
114 if (argv[1]) { 102 if (argv[1]) {
115 gl_library = argv[1]; 103 gl_library = argv[1];
116 } 104 }
117 105