Mercurial > sdl-ios-xcode
comparison README.MacOSX @ 869:ae4ab3ac89a9
Instructive comments from Max Horn
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 04 Mar 2004 05:39:17 +0000 |
parents | 50620ec9c86a |
children | 3d9a199d2a70 |
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8 From the developer's point of view, OS X is a sort of hybrid Mac and | 8 From the developer's point of view, OS X is a sort of hybrid Mac and |
9 Unix system, and you have the option of using either traditional | 9 Unix system, and you have the option of using either traditional |
10 command line tools or Apple's IDE ProjectBuilder (PB). | 10 command line tools or Apple's IDE ProjectBuilder (PB). |
11 | 11 |
12 To build using the command line, use the standard configure and make | 12 To build SDL using the command line, use the standard configure and make |
13 process: | 13 process: |
14 | 14 |
15 ./configure | 15 ./configure |
16 make | 16 make |
17 make install | 17 sudo make install |
18 | 18 |
19 (You may need to create the subdirs of /usr/local manually.) | 19 (You may need to create the subdirs of /usr/local manually.) |
20 | 20 |
21 To use the library once it's built, you essential have two possibilities: | 21 To use the library once it's built, you essential have two possibilities: |
22 use the traditional autoconf/automake/make method, or use Apple's Project Builder. | 22 use the traditional autoconf/automake/make method, or use Project Builder. |
23 | 23 |
24 ============================================================================== | 24 ============================================================================== |
25 Using the Simple DirectMedia Layer with a traditional Makefile | 25 Using the Simple DirectMedia Layer with a traditional Makefile |
26 ============================================================================== | 26 ============================================================================== |
27 | 27 |
61 This rule takes the Bundle created by the rule from step 3 and installs them | 61 This rule takes the Bundle created by the rule from step 3 and installs them |
62 into $(DESTDIR)$(prefix)/Applications/. | 62 into $(DESTDIR)$(prefix)/Applications/. |
63 | 63 |
64 Again, if you want to install multiple applications, you will have to augment | 64 Again, if you want to install multiple applications, you will have to augment |
65 the make rule accordingly. | 65 the make rule accordingly. |
66 | |
67 | |
68 But beware! That is only part of the story! With the above, you end up with | |
69 a bare bone .app bundle, which is double clickable from the Finder. But | |
70 there are some more things you should do before shipping yor product... | |
71 | |
72 1) The bundle right now probably is dynamically linked against SDL. That | |
73 means that when you copy it to another computer, *it will not run*, | |
74 unless you also install SDL on that other computer. A good solution | |
75 for this dilemma is to static link against SDL. On OS X, you can | |
76 achieve that by linkinag against the libraries listed by | |
77 sdl-config --static-libs | |
78 instead of those listed by | |
79 sdl-config --libs | |
80 Depending on how exactly SDL is integrated into your build systems, the | |
81 way to achieve that varies, so I won't describe it here in detail | |
82 2) Add an 'Info.plist' to your application. That is a special XML file which | |
83 contains some meta-information about your application (like some copyright | |
84 information, the version of your app, the name of an optional icon file, | |
85 and other things). Part of that information is displayed by the Finder | |
86 when you click on the .app, or if you look at the "Get Info" window. | |
87 More information about Info.plist files can be found on Apple's homepage. | |
88 | |
89 | |
90 As a final remark, let me add that I use some of the techniques (and some | |
91 variations of them) in Exult and ScummVM; both are available in source on | |
92 the net, so feel free to take a peek at them for inspiration! | |
66 | 93 |
67 | 94 |
68 ============================================================================== | 95 ============================================================================== |
69 Using the Simple DirectMedia Layer with Project Builder | 96 Using the Simple DirectMedia Layer with Project Builder |
70 ============================================================================== | 97 ============================================================================== |