Mercurial > sdl-ios-xcode
comparison src/libm/e_sqrt.c @ 2756:a98604b691c8
Expanded the libm support and put it into a separate directory.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 15 Sep 2008 06:33:23 +0000 |
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children | dc1eb82ffdaa |
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1 /* @(#)e_sqrt.c 5.1 93/09/24 */ | |
2 /* | |
3 * ==================================================== | |
4 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. | |
5 * | |
6 * Developed at SunPro, a Sun Microsystems, Inc. business. | |
7 * Permission to use, copy, modify, and distribute this | |
8 * software is freely granted, provided that this notice | |
9 * is preserved. | |
10 * ==================================================== | |
11 */ | |
12 | |
13 #if defined(LIBM_SCCS) && !defined(lint) | |
14 static char rcsid[] = "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $"; | |
15 #endif | |
16 | |
17 /* __ieee754_sqrt(x) | |
18 * Return correctly rounded sqrt. | |
19 * ------------------------------------------ | |
20 * | Use the hardware sqrt if you have one | | |
21 * ------------------------------------------ | |
22 * Method: | |
23 * Bit by bit method using integer arithmetic. (Slow, but portable) | |
24 * 1. Normalization | |
25 * Scale x to y in [1,4) with even powers of 2: | |
26 * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then | |
27 * sqrt(x) = 2^k * sqrt(y) | |
28 * 2. Bit by bit computation | |
29 * Let q = sqrt(y) truncated to i bit after binary point (q = 1), | |
30 * i 0 | |
31 * i+1 2 | |
32 * s = 2*q , and y = 2 * ( y - q ). (1) | |
33 * i i i i | |
34 * | |
35 * To compute q from q , one checks whether | |
36 * i+1 i | |
37 * | |
38 * -(i+1) 2 | |
39 * (q + 2 ) <= y. (2) | |
40 * i | |
41 * -(i+1) | |
42 * If (2) is false, then q = q ; otherwise q = q + 2 . | |
43 * i+1 i i+1 i | |
44 * | |
45 * With some algebric manipulation, it is not difficult to see | |
46 * that (2) is equivalent to | |
47 * -(i+1) | |
48 * s + 2 <= y (3) | |
49 * i i | |
50 * | |
51 * The advantage of (3) is that s and y can be computed by | |
52 * i i | |
53 * the following recurrence formula: | |
54 * if (3) is false | |
55 * | |
56 * s = s , y = y ; (4) | |
57 * i+1 i i+1 i | |
58 * | |
59 * otherwise, | |
60 * -i -(i+1) | |
61 * s = s + 2 , y = y - s - 2 (5) | |
62 * i+1 i i+1 i i | |
63 * | |
64 * One may easily use induction to prove (4) and (5). | |
65 * Note. Since the left hand side of (3) contain only i+2 bits, | |
66 * it does not necessary to do a full (53-bit) comparison | |
67 * in (3). | |
68 * 3. Final rounding | |
69 * After generating the 53 bits result, we compute one more bit. | |
70 * Together with the remainder, we can decide whether the | |
71 * result is exact, bigger than 1/2ulp, or less than 1/2ulp | |
72 * (it will never equal to 1/2ulp). | |
73 * The rounding mode can be detected by checking whether | |
74 * huge + tiny is equal to huge, and whether huge - tiny is | |
75 * equal to huge for some floating point number "huge" and "tiny". | |
76 * | |
77 * Special cases: | |
78 * sqrt(+-0) = +-0 ... exact | |
79 * sqrt(inf) = inf | |
80 * sqrt(-ve) = NaN ... with invalid signal | |
81 * sqrt(NaN) = NaN ... with invalid signal for signaling NaN | |
82 * | |
83 * Other methods : see the appended file at the end of the program below. | |
84 *--------------- | |
85 */ | |
86 | |
87 #include "math.h" | |
88 #include "math_private.h" | |
89 | |
90 #ifdef __STDC__ | |
91 static const double one = 1.0, tiny = 1.0e-300; | |
92 #else | |
93 static double one = 1.0, tiny = 1.0e-300; | |
94 #endif | |
95 | |
96 #ifdef __STDC__ | |
97 double attribute_hidden | |
98 __ieee754_sqrt(double x) | |
99 #else | |
100 double attribute_hidden | |
101 __ieee754_sqrt(x) | |
102 double x; | |
103 #endif | |
104 { | |
105 double z; | |
106 int32_t sign = (int) 0x80000000; | |
107 int32_t ix0, s0, q, m, t, i; | |
108 u_int32_t r, t1, s1, ix1, q1; | |
109 | |
110 EXTRACT_WORDS(ix0, ix1, x); | |
111 | |
112 /* take care of Inf and NaN */ | |
113 if ((ix0 & 0x7ff00000) == 0x7ff00000) { | |
114 return x * x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf | |
115 sqrt(-inf)=sNaN */ | |
116 } | |
117 /* take care of zero */ | |
118 if (ix0 <= 0) { | |
119 if (((ix0 & (~sign)) | ix1) == 0) | |
120 return x; /* sqrt(+-0) = +-0 */ | |
121 else if (ix0 < 0) | |
122 return (x - x) / (x - x); /* sqrt(-ve) = sNaN */ | |
123 } | |
124 /* normalize x */ | |
125 m = (ix0 >> 20); | |
126 if (m == 0) { /* subnormal x */ | |
127 while (ix0 == 0) { | |
128 m -= 21; | |
129 ix0 |= (ix1 >> 11); | |
130 ix1 <<= 21; | |
131 } | |
132 for (i = 0; (ix0 & 0x00100000) == 0; i++) | |
133 ix0 <<= 1; | |
134 m -= i - 1; | |
135 ix0 |= (ix1 >> (32 - i)); | |
136 ix1 <<= i; | |
137 } | |
138 m -= 1023; /* unbias exponent */ | |
139 ix0 = (ix0 & 0x000fffff) | 0x00100000; | |
140 if (m & 1) { /* odd m, double x to make it even */ | |
141 ix0 += ix0 + ((ix1 & sign) >> 31); | |
142 ix1 += ix1; | |
143 } | |
144 m >>= 1; /* m = [m/2] */ | |
145 | |
146 /* generate sqrt(x) bit by bit */ | |
147 ix0 += ix0 + ((ix1 & sign) >> 31); | |
148 ix1 += ix1; | |
149 q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */ | |
150 r = 0x00200000; /* r = moving bit from right to left */ | |
151 | |
152 while (r != 0) { | |
153 t = s0 + r; | |
154 if (t <= ix0) { | |
155 s0 = t + r; | |
156 ix0 -= t; | |
157 q += r; | |
158 } | |
159 ix0 += ix0 + ((ix1 & sign) >> 31); | |
160 ix1 += ix1; | |
161 r >>= 1; | |
162 } | |
163 | |
164 r = sign; | |
165 while (r != 0) { | |
166 t1 = s1 + r; | |
167 t = s0; | |
168 if ((t < ix0) || ((t == ix0) && (t1 <= ix1))) { | |
169 s1 = t1 + r; | |
170 if (((t1 & sign) == sign) && (s1 & sign) == 0) | |
171 s0 += 1; | |
172 ix0 -= t; | |
173 if (ix1 < t1) | |
174 ix0 -= 1; | |
175 ix1 -= t1; | |
176 q1 += r; | |
177 } | |
178 ix0 += ix0 + ((ix1 & sign) >> 31); | |
179 ix1 += ix1; | |
180 r >>= 1; | |
181 } | |
182 | |
183 /* use floating add to find out rounding direction */ | |
184 if ((ix0 | ix1) != 0) { | |
185 z = one - tiny; /* trigger inexact flag */ | |
186 if (z >= one) { | |
187 z = one + tiny; | |
188 if (q1 == (u_int32_t) 0xffffffff) { | |
189 q1 = 0; | |
190 q += 1; | |
191 } else if (z > one) { | |
192 if (q1 == (u_int32_t) 0xfffffffe) | |
193 q += 1; | |
194 q1 += 2; | |
195 } else | |
196 q1 += (q1 & 1); | |
197 } | |
198 } | |
199 ix0 = (q >> 1) + 0x3fe00000; | |
200 ix1 = q1 >> 1; | |
201 if ((q & 1) == 1) | |
202 ix1 |= sign; | |
203 ix0 += (m << 20); | |
204 INSERT_WORDS(z, ix0, ix1); | |
205 return z; | |
206 } | |
207 | |
208 /* | |
209 Other methods (use floating-point arithmetic) | |
210 ------------- | |
211 (This is a copy of a drafted paper by Prof W. Kahan | |
212 and K.C. Ng, written in May, 1986) | |
213 | |
214 Two algorithms are given here to implement sqrt(x) | |
215 (IEEE double precision arithmetic) in software. | |
216 Both supply sqrt(x) correctly rounded. The first algorithm (in | |
217 Section A) uses newton iterations and involves four divisions. | |
218 The second one uses reciproot iterations to avoid division, but | |
219 requires more multiplications. Both algorithms need the ability | |
220 to chop results of arithmetic operations instead of round them, | |
221 and the INEXACT flag to indicate when an arithmetic operation | |
222 is executed exactly with no roundoff error, all part of the | |
223 standard (IEEE 754-1985). The ability to perform shift, add, | |
224 subtract and logical AND operations upon 32-bit words is needed | |
225 too, though not part of the standard. | |
226 | |
227 A. sqrt(x) by Newton Iteration | |
228 | |
229 (1) Initial approximation | |
230 | |
231 Let x0 and x1 be the leading and the trailing 32-bit words of | |
232 a floating point number x (in IEEE double format) respectively | |
233 | |
234 1 11 52 ...widths | |
235 ------------------------------------------------------ | |
236 x: |s| e | f | | |
237 ------------------------------------------------------ | |
238 msb lsb msb lsb ...order | |
239 | |
240 | |
241 ------------------------ ------------------------ | |
242 x0: |s| e | f1 | x1: | f2 | | |
243 ------------------------ ------------------------ | |
244 | |
245 By performing shifts and subtracts on x0 and x1 (both regarded | |
246 as integers), we obtain an 8-bit approximation of sqrt(x) as | |
247 follows. | |
248 | |
249 k := (x0>>1) + 0x1ff80000; | |
250 y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits | |
251 Here k is a 32-bit integer and T1[] is an integer array containing | |
252 correction terms. Now magically the floating value of y (y's | |
253 leading 32-bit word is y0, the value of its trailing word is 0) | |
254 approximates sqrt(x) to almost 8-bit. | |
255 | |
256 Value of T1: | |
257 static int T1[32]= { | |
258 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592, | |
259 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215, | |
260 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581, | |
261 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,}; | |
262 | |
263 (2) Iterative refinement | |
264 | |
265 Apply Heron's rule three times to y, we have y approximates | |
266 sqrt(x) to within 1 ulp (Unit in the Last Place): | |
267 | |
268 y := (y+x/y)/2 ... almost 17 sig. bits | |
269 y := (y+x/y)/2 ... almost 35 sig. bits | |
270 y := y-(y-x/y)/2 ... within 1 ulp | |
271 | |
272 | |
273 Remark 1. | |
274 Another way to improve y to within 1 ulp is: | |
275 | |
276 y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x) | |
277 y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x) | |
278 | |
279 2 | |
280 (x-y )*y | |
281 y := y + 2* ---------- ...within 1 ulp | |
282 2 | |
283 3y + x | |
284 | |
285 | |
286 This formula has one division fewer than the one above; however, | |
287 it requires more multiplications and additions. Also x must be | |
288 scaled in advance to avoid spurious overflow in evaluating the | |
289 expression 3y*y+x. Hence it is not recommended uless division | |
290 is slow. If division is very slow, then one should use the | |
291 reciproot algorithm given in section B. | |
292 | |
293 (3) Final adjustment | |
294 | |
295 By twiddling y's last bit it is possible to force y to be | |
296 correctly rounded according to the prevailing rounding mode | |
297 as follows. Let r and i be copies of the rounding mode and | |
298 inexact flag before entering the square root program. Also we | |
299 use the expression y+-ulp for the next representable floating | |
300 numbers (up and down) of y. Note that y+-ulp = either fixed | |
301 point y+-1, or multiply y by nextafter(1,+-inf) in chopped | |
302 mode. | |
303 | |
304 I := FALSE; ... reset INEXACT flag I | |
305 R := RZ; ... set rounding mode to round-toward-zero | |
306 z := x/y; ... chopped quotient, possibly inexact | |
307 If(not I) then { ... if the quotient is exact | |
308 if(z=y) { | |
309 I := i; ... restore inexact flag | |
310 R := r; ... restore rounded mode | |
311 return sqrt(x):=y. | |
312 } else { | |
313 z := z - ulp; ... special rounding | |
314 } | |
315 } | |
316 i := TRUE; ... sqrt(x) is inexact | |
317 If (r=RN) then z=z+ulp ... rounded-to-nearest | |
318 If (r=RP) then { ... round-toward-+inf | |
319 y = y+ulp; z=z+ulp; | |
320 } | |
321 y := y+z; ... chopped sum | |
322 y0:=y0-0x00100000; ... y := y/2 is correctly rounded. | |
323 I := i; ... restore inexact flag | |
324 R := r; ... restore rounded mode | |
325 return sqrt(x):=y. | |
326 | |
327 (4) Special cases | |
328 | |
329 Square root of +inf, +-0, or NaN is itself; | |
330 Square root of a negative number is NaN with invalid signal. | |
331 | |
332 | |
333 B. sqrt(x) by Reciproot Iteration | |
334 | |
335 (1) Initial approximation | |
336 | |
337 Let x0 and x1 be the leading and the trailing 32-bit words of | |
338 a floating point number x (in IEEE double format) respectively | |
339 (see section A). By performing shifs and subtracts on x0 and y0, | |
340 we obtain a 7.8-bit approximation of 1/sqrt(x) as follows. | |
341 | |
342 k := 0x5fe80000 - (x0>>1); | |
343 y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits | |
344 | |
345 Here k is a 32-bit integer and T2[] is an integer array | |
346 containing correction terms. Now magically the floating | |
347 value of y (y's leading 32-bit word is y0, the value of | |
348 its trailing word y1 is set to zero) approximates 1/sqrt(x) | |
349 to almost 7.8-bit. | |
350 | |
351 Value of T2: | |
352 static int T2[64]= { | |
353 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866, | |
354 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f, | |
355 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d, | |
356 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0, | |
357 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989, | |
358 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd, | |
359 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e, | |
360 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,}; | |
361 | |
362 (2) Iterative refinement | |
363 | |
364 Apply Reciproot iteration three times to y and multiply the | |
365 result by x to get an approximation z that matches sqrt(x) | |
366 to about 1 ulp. To be exact, we will have | |
367 -1ulp < sqrt(x)-z<1.0625ulp. | |
368 | |
369 ... set rounding mode to Round-to-nearest | |
370 y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x) | |
371 y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x) | |
372 ... special arrangement for better accuracy | |
373 z := x*y ... 29 bits to sqrt(x), with z*y<1 | |
374 z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x) | |
375 | |
376 Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that | |
377 (a) the term z*y in the final iteration is always less than 1; | |
378 (b) the error in the final result is biased upward so that | |
379 -1 ulp < sqrt(x) - z < 1.0625 ulp | |
380 instead of |sqrt(x)-z|<1.03125ulp. | |
381 | |
382 (3) Final adjustment | |
383 | |
384 By twiddling y's last bit it is possible to force y to be | |
385 correctly rounded according to the prevailing rounding mode | |
386 as follows. Let r and i be copies of the rounding mode and | |
387 inexact flag before entering the square root program. Also we | |
388 use the expression y+-ulp for the next representable floating | |
389 numbers (up and down) of y. Note that y+-ulp = either fixed | |
390 point y+-1, or multiply y by nextafter(1,+-inf) in chopped | |
391 mode. | |
392 | |
393 R := RZ; ... set rounding mode to round-toward-zero | |
394 switch(r) { | |
395 case RN: ... round-to-nearest | |
396 if(x<= z*(z-ulp)...chopped) z = z - ulp; else | |
397 if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp; | |
398 break; | |
399 case RZ:case RM: ... round-to-zero or round-to--inf | |
400 R:=RP; ... reset rounding mod to round-to-+inf | |
401 if(x<z*z ... rounded up) z = z - ulp; else | |
402 if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp; | |
403 break; | |
404 case RP: ... round-to-+inf | |
405 if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else | |
406 if(x>z*z ...chopped) z = z+ulp; | |
407 break; | |
408 } | |
409 | |
410 Remark 3. The above comparisons can be done in fixed point. For | |
411 example, to compare x and w=z*z chopped, it suffices to compare | |
412 x1 and w1 (the trailing parts of x and w), regarding them as | |
413 two's complement integers. | |
414 | |
415 ...Is z an exact square root? | |
416 To determine whether z is an exact square root of x, let z1 be the | |
417 trailing part of z, and also let x0 and x1 be the leading and | |
418 trailing parts of x. | |
419 | |
420 If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0 | |
421 I := 1; ... Raise Inexact flag: z is not exact | |
422 else { | |
423 j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2 | |
424 k := z1 >> 26; ... get z's 25-th and 26-th | |
425 fraction bits | |
426 I := i or (k&j) or ((k&(j+j+1))!=(x1&3)); | |
427 } | |
428 R:= r ... restore rounded mode | |
429 return sqrt(x):=z. | |
430 | |
431 If multiplication is cheaper then the foregoing red tape, the | |
432 Inexact flag can be evaluated by | |
433 | |
434 I := i; | |
435 I := (z*z!=x) or I. | |
436 | |
437 Note that z*z can overwrite I; this value must be sensed if it is | |
438 True. | |
439 | |
440 Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be | |
441 zero. | |
442 | |
443 -------------------- | |
444 z1: | f2 | | |
445 -------------------- | |
446 bit 31 bit 0 | |
447 | |
448 Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd | |
449 or even of logb(x) have the following relations: | |
450 | |
451 ------------------------------------------------- | |
452 bit 27,26 of z1 bit 1,0 of x1 logb(x) | |
453 ------------------------------------------------- | |
454 00 00 odd and even | |
455 01 01 even | |
456 10 10 odd | |
457 10 00 even | |
458 11 01 even | |
459 ------------------------------------------------- | |
460 | |
461 (4) Special cases (see (4) of Section A). | |
462 | |
463 */ |