comparison src/video/win32/SDL_gdirender.c @ 1965:a788656ca29a

SDL constants are all uppercase.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Aug 2006 17:09:42 +0000
parents 69217fdd2c0a
children ccef0d0c40c6
comparison
equal deleted inserted replaced
1964:071b6598d48f 1965:a788656ca29a
63 63
64 SDL_RenderDriver GDI_RenderDriver = { 64 SDL_RenderDriver GDI_RenderDriver = {
65 GDI_CreateRenderer, 65 GDI_CreateRenderer,
66 { 66 {
67 "gdi", 67 "gdi",
68 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | 68 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
69 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | 69 SDL_RENDERER_PRESENTFLIP2 | sDL_RENDERER_PRESENTFLIP3 |
70 SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated), 70 SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
71 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | 71 (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
72 SDL_TextureBlendMode_Blend), 72 SDL_TEXTUREBLENDMODE_BLEND),
73 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), 73 (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
74 11, 74 11,
75 { 75 {
76 SDL_PixelFormat_Index8, 76 SDL_PIXELFORMAT_INDEX8,
77 SDL_PixelFormat_RGB555, 77 SDL_PIXELFORMAT_RGB555,
78 SDL_PixelFormat_RGB565, 78 SDL_PIXELFORMAT_RGB565,
79 SDL_PixelFormat_RGB888, 79 SDL_PIXELFORMAT_RGB888,
80 SDL_PixelFormat_BGR888, 80 SDL_PIXELFORMAT_BGR888,
81 SDL_PixelFormat_ARGB8888, 81 SDL_PIXELFORMAT_ARGB8888,
82 SDL_PixelFormat_RGBA8888, 82 SDL_PIXELFORMAT_RGBA8888,
83 SDL_PixelFormat_ABGR8888, 83 SDL_PIXELFORMAT_ABGR8888,
84 SDL_PixelFormat_BGRA8888, 84 SDL_PIXELFORMAT_BGRA8888,
85 SDL_PixelFormat_YUY2, 85 SDL_PIXELFORMAT_YUY2,
86 SDL_PixelFormat_UYVY}, 86 SDL_PIXELFORMAT_UYVY},
87 0, 87 0,
88 0} 88 0}
89 }; 89 };
90 90
91 typedef struct 91 typedef struct
170 renderer->DestroyRenderer = GDI_DestroyRenderer; 170 renderer->DestroyRenderer = GDI_DestroyRenderer;
171 renderer->info = GDI_RenderDriver.info; 171 renderer->info = GDI_RenderDriver.info;
172 renderer->window = window->id; 172 renderer->window = window->id;
173 renderer->driverdata = data; 173 renderer->driverdata = data;
174 174
175 renderer->info.flags = SDL_Renderer_Accelerated; 175 renderer->info.flags = SDL_RENDERER_ACCELERATED;
176 176
177 data->hwnd = windowdata->hwnd; 177 data->hwnd = windowdata->hwnd;
178 data->window_hdc = windowdata->hdc; 178 data->window_hdc = windowdata->hdc;
179 data->render_hdc = CreateCompatibleDC(data->window_hdc); 179 data->render_hdc = CreateCompatibleDC(data->window_hdc);
180 data->memory_hdc = CreateCompatibleDC(data->window_hdc); 180 data->memory_hdc = CreateCompatibleDC(data->window_hdc);
192 hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1); 192 hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
193 GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); 193 GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
194 GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); 194 GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
195 DeleteObject(hbm); 195 DeleteObject(hbm);
196 196
197 if (flags & SDL_Renderer_SingleBuffer) { 197 if (flags & SDL_RENDERER_SINGLEBUFFER) {
198 renderer->info.flags |= 198 renderer->info.flags |=
199 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy); 199 (SDL_RENDERER_SINGLEBUFFER | sDL_RENDERER_PRESENTCOPY);
200 n = 0; 200 n = 0;
201 } else if (flags & SDL_Renderer_PresentFlip2) { 201 } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
202 renderer->info.flags |= SDL_Renderer_PresentFlip2; 202 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
203 n = 2; 203 n = 2;
204 } else if (flags & SDL_Renderer_PresentFlip3) { 204 } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
205 renderer->info.flags |= SDL_Renderer_PresentFlip3; 205 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
206 n = 3; 206 n = 3;
207 } else { 207 } else {
208 renderer->info.flags |= SDL_Renderer_PresentCopy; 208 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
209 n = 1; 209 n = 1;
210 } 210 }
211 for (i = 0; i < n; ++i) { 211 for (i = 0; i < n; ++i) {
212 data->hbm[i] = 212 data->hbm[i] =
213 CreateCompatibleBitmap(data->window_hdc, window->w, window->h); 213 CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
255 } else { 255 } else {
256 data->format = texture->format; 256 data->format = texture->format;
257 } 257 }
258 data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); 258 data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
259 259
260 if (data->yuv || texture->access == SDL_TextureAccess_Local 260 if (data->yuv || texture->access == SDL_TEXTUREACCESS_LOCAL
261 || texture->format != SDL_GetCurrentDisplayMode()->format) { 261 || texture->format != SDL_GetCurrentDisplayMode()->format) {
262 int bmi_size; 262 int bmi_size;
263 LPBITMAPINFO bmi; 263 LPBITMAPINFO bmi;
264 264
265 bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); 265 bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
535 SelectObject(data->memory_hdc, texturedata->hbm); 535 SelectObject(data->memory_hdc, texturedata->hbm);
536 if (texturedata->hpal) { 536 if (texturedata->hpal) {
537 SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); 537 SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
538 RealizePalette(data->memory_hdc); 538 RealizePalette(data->memory_hdc);
539 } 539 }
540 if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { 540 if (blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) {
541 static BLENDFUNCTION blendFunc = { 541 static BLENDFUNCTION blendFunc = {
542 AC_SRC_OVER, 542 AC_SRC_OVER,
543 0, 543 0,
544 255, 544 255,
545 AC_SRC_ALPHA 545 AC_SRC_ALPHA
579 { 579 {
580 GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; 580 GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata;
581 SDL_DirtyRect *dirty; 581 SDL_DirtyRect *dirty;
582 582
583 /* Send the data to the display */ 583 /* Send the data to the display */
584 if (!(renderer->info.flags & SDL_Renderer_SingleBuffer)) { 584 if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
585 for (dirty = data->dirty.list; dirty; dirty = dirty->next) { 585 for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
586 const SDL_Rect *rect = &dirty->rect; 586 const SDL_Rect *rect = &dirty->rect;
587 BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h, 587 BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
588 data->render_hdc, rect->x, rect->y, SRCCOPY); 588 data->render_hdc, rect->x, rect->y, SRCCOPY);
589 } 589 }
590 SDL_ClearDirtyRects(&data->dirty); 590 SDL_ClearDirtyRects(&data->dirty);
591 } 591 }
592 592
593 /* Update the flipping chain, if any */ 593 /* Update the flipping chain, if any */
594 if (renderer->info.flags & SDL_Renderer_PresentFlip2) { 594 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
595 data->current_hbm = (data->current_hbm + 1) % 2; 595 data->current_hbm = (data->current_hbm + 1) % 2;
596 SelectObject(data->render_hdc, data->hbm[data->current_hbm]); 596 SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
597 } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { 597 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
598 data->current_hbm = (data->current_hbm + 1) % 3; 598 data->current_hbm = (data->current_hbm + 1) % 3;
599 SelectObject(data->render_hdc, data->hbm[data->current_hbm]); 599 SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
600 } 600 }
601 } 601 }
602 602