Mercurial > sdl-ios-xcode
comparison src/SDL_android.h @ 4998:a514bfe6952a
The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jan 2011 15:10:17 -0800 |
parents | 8d7315668e35 |
children | 6a10693e66c3 |
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4997:a21501393bef | 4998:a514bfe6952a |
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29 #endif | 29 #endif |
30 | 30 |
31 /* Interface from the SDL library into the Android Java activity */ | 31 /* Interface from the SDL library into the Android Java activity */ |
32 void Android_JNI_CreateContext(); | 32 void Android_JNI_CreateContext(); |
33 void Android_JNI_SwapWindow(); | 33 void Android_JNI_SwapWindow(); |
34 void Android_JNI_SetActivityTitle(const char *title); | |
34 | 35 |
35 // Audio support | 36 // Audio support |
36 int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames); | 37 int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames); |
37 void* Android_JNI_GetAudioBuffer(); | 38 void* Android_JNI_GetAudioBuffer(); |
38 void Android_JNI_WriteAudioBuffer(); | 39 void Android_JNI_WriteAudioBuffer(); |