Mercurial > sdl-ios-xcode
comparison android-project/src/org/libsdl/app/SDLActivity.java @ 4998:a514bfe6952a
The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jan 2011 15:10:17 -0800 |
parents | 8d7315668e35 |
children | c66b2a778b7e |
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4997:a21501393bef | 4998:a514bfe6952a |
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65 protected void onResume() { | 65 protected void onResume() { |
66 //Log.v("SDL", "onResume()"); | 66 //Log.v("SDL", "onResume()"); |
67 super.onResume(); | 67 super.onResume(); |
68 } | 68 } |
69 | 69 |
70 // Messages from the SDLMain thread | |
71 static int COMMAND_CHANGE_TITLE = 1; | |
72 | |
73 // Handler for the messages | |
74 Handler commandHandler = new Handler() { | |
75 public void handleMessage(Message msg) { | |
76 if (msg.arg1 == COMMAND_CHANGE_TITLE) { | |
77 setTitle((String)msg.obj); | |
78 } | |
79 } | |
80 }; | |
81 | |
82 // Send a message from the SDLMain thread | |
83 void sendCommand(int command, Object data) { | |
84 Message msg = commandHandler.obtainMessage(); | |
85 msg.arg1 = command; | |
86 msg.obj = data; | |
87 commandHandler.sendMessage(msg); | |
88 } | |
70 | 89 |
71 // C functions we call | 90 // C functions we call |
72 public static native void nativeInit(); | 91 public static native void nativeInit(); |
73 public static native void nativeQuit(); | 92 public static native void nativeQuit(); |
74 public static native void onNativeResize(int x, int y, int format); | 93 public static native void onNativeResize(int x, int y, int format); |
79 public static native void onNativeAccel(float x, float y, float z); | 98 public static native void onNativeAccel(float x, float y, float z); |
80 public static native void nativeRunAudioThread(); | 99 public static native void nativeRunAudioThread(); |
81 | 100 |
82 | 101 |
83 // Java functions called from C | 102 // Java functions called from C |
84 private static void createGLContext() { | 103 |
104 public static void createGLContext() { | |
85 mSurface.initEGL(); | 105 mSurface.initEGL(); |
86 } | 106 } |
87 | 107 |
88 public static void flipBuffers() { | 108 public static void flipBuffers() { |
89 mSurface.flipEGL(); | 109 mSurface.flipEGL(); |
110 } | |
111 | |
112 public static void setActivityTitle(String title) { | |
113 // Called from SDLMain() thread and can't directly affect the view | |
114 mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); | |
90 } | 115 } |
91 | 116 |
92 // Audio | 117 // Audio |
93 private static Object buf; | 118 private static Object buf; |
94 | 119 |
175 } catch(Exception e) { | 200 } catch(Exception e) { |
176 Log.v("SDL", "Problem stopping audio thread: " + e); | 201 Log.v("SDL", "Problem stopping audio thread: " + e); |
177 } | 202 } |
178 mAudioThread = null; | 203 mAudioThread = null; |
179 | 204 |
180 Log.v("SDL", "Finished waiting for audio thread"); | 205 //Log.v("SDL", "Finished waiting for audio thread"); |
181 } | 206 } |
182 | 207 |
183 if (mAudioTrack != null) { | 208 if (mAudioTrack != null) { |
184 mAudioTrack.stop(); | 209 mAudioTrack.stop(); |
185 mAudioTrack = null; | 210 mAudioTrack = null; |