comparison src/audio/windx5/SDL_dx5audio.c @ 469:a1284fd544aa

Removed unused function
author Sam Lantinga <slouken@libsdl.org>
date Sat, 24 Aug 2002 17:30:49 +0000
parents a6fa62b1be09
children b8d311d90021
comparison
equal deleted inserted replaced
468:0b0c2e63eb27 469:a1284fd544aa
414 IDirectSound_Release(sound); 414 IDirectSound_Release(sound);
415 sound = NULL; 415 sound = NULL;
416 } 416 }
417 } 417 }
418 418
419 #ifdef USE_PRIMARY_BUFFER
419 /* This function tries to create a primary audio buffer, and returns the 420 /* This function tries to create a primary audio buffer, and returns the
420 number of audio chunks available in the created buffer. 421 number of audio chunks available in the created buffer.
421 */ 422 */
422 static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, 423 static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
423 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) 424 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
487 IDirectSoundBuffer_Release(*sndbuf); 488 IDirectSoundBuffer_Release(*sndbuf);
488 return(-1); 489 return(-1);
489 } 490 }
490 return(numchunks); 491 return(numchunks);
491 } 492 }
493 #endif /* USE_PRIMARY_BUFFER */
492 494
493 /* This function tries to create a secondary audio buffer, and returns the 495 /* This function tries to create a secondary audio buffer, and returns the
494 number of audio chunks available in the created buffer. 496 number of audio chunks available in the created buffer.
495 */ 497 */
496 static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, 498 static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,