Mercurial > sdl-ios-xcode
comparison src/haptic/win32/SDL_syshaptic.c @ 2631:a0845d7f4398 gsoc2008_force_feedback
Removed TODO.
Updated comments.
author | Edgar Simo <bobbens@gmail.com> |
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date | Wed, 06 Aug 2008 11:02:13 +0000 |
parents | 43a0416b3707 |
children | 269ba4f28d0e |
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2630:776f7f800131 | 2631:a0845d7f4398 |
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467 | 467 |
468 /* Status is always supported. */ | 468 /* Status is always supported. */ |
469 haptic->supported |= SDL_HAPTIC_STATUS; | 469 haptic->supported |= SDL_HAPTIC_STATUS; |
470 | 470 |
471 /* Check maximum effects. */ | 471 /* Check maximum effects. */ |
472 haptic->neffects = 128; /* TODO actually figure this out. */ | 472 haptic->neffects = 128; /* This is not actually supported as thus under windows, |
473 haptic->nplaying = 128; | 473 there is no way to tell the number of EFFECTS that a |
474 device can hold, so we'll just use a "random" number | |
475 instead and put warnings in SDL_haptic.h */ | |
476 haptic->nplaying = 128; /* Even more impossible to get this then neffects. */ | |
474 | 477 |
475 /* Prepare effects memory. */ | 478 /* Prepare effects memory. */ |
476 haptic->effects = (struct haptic_effect *) | 479 haptic->effects = (struct haptic_effect *) |
477 SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); | 480 SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); |
478 if (haptic->effects == NULL) { | 481 if (haptic->effects == NULL) { |